It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.
Maybe you recall it? It was about stairs 🛕
charlesboury.fr/articles/tex... #gamedev #b3d
It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.
Maybe you recall it? It was about stairs 🛕
charlesboury.fr/articles/tex... #gamedev #b3d
#photography #fisheye #8mmlens #blackandwhite #urbanexploration #urbex #newfoundland
#photography #fisheye #8mmlens #blackandwhite #urbanexploration #urbex #newfoundland
www.linkedin.com/mypreference...
www.linkedin.com/mypreference...
www.artstation.com/marketplace/...
ib3dart.gumroad.com/l/subdscrews...
flippednormals.com/product/scre...
If you're an indie dev/hobbyist, message me for a discount code 🙂
[ #resources #3d #hardsurface ]
www.artstation.com/marketplace/...
ib3dart.gumroad.com/l/subdscrews...
flippednormals.com/product/scre...
If you're an indie dev/hobbyist, message me for a discount code 🙂
[ #resources #3d #hardsurface ]
Created over 3 months, the prototype was created to asses the viability of turning Shroom and Gloom into a full game.
Here's how it turned out, alongside the OG jam game made in 10 days:
#gamedev #indiedev #gamedevelopment
Created over 3 months, the prototype was created to asses the viability of turning Shroom and Gloom into a full game.
Here's how it turned out, alongside the OG jam game made in 10 days:
#gamedev #indiedev #gamedevelopment
Now lemme walk you through some of the new shinies 🧵
Now lemme walk you through some of the new shinies 🧵
Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many features.
Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many features.
many people are already using it in production. proper iterative level design is getting to happen in unreal for the first time in a long time. you are going to start noticing the difference soon
many people are already using it in production. proper iterative level design is getting to happen in unreal for the first time in a long time. you are going to start noticing the difference soon