Matte Martigan
mattemartigan.bsky.social
Matte Martigan
@mattemartigan.bsky.social
French Artist 2D, 3D, ...
Reposted by Matte Martigan
Our Namaqualand collection is now available in #UnrealEngine!
Get 100+ unique assets completely free!
Download: fab.com/listings/295...
Special thanks to our #Patrons who made this possible.

#vfx #cgi #gamesindustry #GameDevelopment #unrealengine #ue5 #environmentart
March 12, 2025 at 4:40 PM
Reposted by Matte Martigan
"Lost Gods"
#digitalart
February 3, 2025 at 6:37 AM
Reposted by Matte Martigan
You can get Substance Painter and Modeler Free through the FAB store youtu.be/DwRdnKAsTDc?...
Unlock Substance Painter & Modeler for Free!!
YouTube video by WINBUSH
youtu.be
February 4, 2025 at 10:37 PM
Reposted by Matte Martigan
#UE5 #gamedev #tutorial #UETips #UnrealEngine
🥳New video is out on my YT!
I go over many techniques commonly used in UE to make characters interact with the ground, water, particles etc.
I also break down a system I built to generate your own interaction data from capsules.
February 1, 2025 at 4:59 PM
Reposted by Matte Martigan
Really digging Crypt Custodian so far. Awesome art, music, and vibes ❤️ plays great on Steam Deck too
December 30, 2024 at 10:10 AM
Reposted by Matte Martigan
The NVIDIA Caustics branch of #UnrealEngine has now been updated to 5.4, Enhanced Translucency working wonders for Through The Ages!

#GameDev #UE5 #NVIDIA #RayTracing #TechArt
December 30, 2024 at 12:19 PM
Reposted by Matte Martigan
little reminder that thre is a 20% off on prints on Artstation ;) www.artstation.com/pascalblanch...
Pascal Blanché
Principal Art Director,freelance artist, World Builder
www.artstation.com
December 29, 2024 at 6:20 AM
Reposted by Matte Martigan
I delivered a talk on Procedural Content Generation in UE5 recently & I decided to write it up in a blog post format, instead of video. Props to @shedoesartstuff.bsky.social who worked on this with me! If you have questions/suggestions for things to add let me know. dev.epicgames.com/community/le...
dev.epicgames.com
December 16, 2024 at 3:22 AM
Reposted by Matte Martigan
🎬 There's a NEW Sequencer level in the Content Examples sample project! Check out the fundamentals and new features as of 5.5! #Unreal tinyurl.com/UEContentExa...

Also, this is my first contribution to a sample project at Epic - made some of the examples and helped with polish! 😸
December 20, 2024 at 10:21 PM
Reposted by Matte Martigan
Some personal favorites from this year. Which odd as i hate almost everything straight after ive finished....these are almost passable.
#2024art #conceptart #conceptillustration #freelancedesigner #freelanceartist
December 20, 2024 at 10:46 AM
Reposted by Matte Martigan
Real-Time Storm Clouds in UE5.5
YouTube video by WINBUSH
youtu.be
December 19, 2024 at 2:02 PM
Reposted by Matte Martigan
The Golden City. - from Obliskura
December 11, 2024 at 6:11 PM
Reposted by Matte Martigan
#UETips #PCG Let's see how we can combine the material override with the spawn actor! On Spawn Actor, you have the option to specify Post Spawn functions. If I create a custom BP, inheriting from StaticMeshActor, with 2 materials variables, I can have a Post Spawn function that will set them. 1/2
December 11, 2024 at 2:53 AM
Reposted by Matte Martigan
I wish I could bake in the sun like this. Oh yea, but ... Seattle.
December 11, 2024 at 2:06 AM
Reposted by Matte Martigan
Step into the dark and gritty world of #ThePenguin! #VFX Supervisor Johnny Han breaks down the #visualeffects work crafted by #AccentureSong, #SSVFX, #Pixomondo, #ReDefine, #StormbornStudios, #FrostFX, #FixFX, and #AniBrain! Don't miss the before & after pics and the VFX Breakdowns!
The Penguin: Johnny Han - Production VFX Supervisor - The Art of VFX
Johnny Han brings over two decades of experience in the visual effects industry. His impressive portfolio spans projects like Smallville, Heroes, Pacific Rim, and The Nevers. Today, he shares insights...
www.artofvfx.com
December 9, 2024 at 5:06 PM
Reposted by Matte Martigan
Si me suivez par ici, alors vous connaissez mon engagement pour la conservation, la valorisation & la médiation du travail des artistes jeux vidéo depuis la création de Gamma en 2017. Livres d'art, événements, expositions, je touche à tout !

2025... marquera mes débuts en tant qu'agent d'artiste 😲
December 7, 2024 at 10:55 AM
Reposted by Matte Martigan
December 5, 2024 at 6:41 PM
Reposted by Matte Martigan
5 years of working in Unreal and I only now realized you can use the CameraRigRail for other things, other than, you know, moving cameras.

DUH, Enrico. 😵

#gamedev #indiedev #gameart #unrealengine #ue5
December 3, 2024 at 7:17 PM
Reposted by Matte Martigan
Sundown in Chicago 📸
By: cdats (ig)
December 2, 2024 at 8:23 PM
Reposted by Matte Martigan
Next-Level Clouds: Unreal Engine's Volumetric Update Unveiled!
youtu.be/OyuyadjMczM?...
December 2, 2024 at 11:22 PM
Reposted by Matte Martigan
added some nicer brush controls in my UE texture painting tool (falloff, flow rate, spacing, stroke-alpha), handles UV-seams nicely, undo/redo...ship it?
December 2, 2024 at 5:02 PM
Reposted by Matte Martigan
Obsessed with water reflections. Always.
November 29, 2024 at 8:05 PM
Reposted by Matte Martigan
I had a lot of fun building this crate in Substance 3D Modeler all in desktop mode using our awesome non-destructive prims. Painted in Painter, animated in Maya and rendered in C4D with Redshift.
November 24, 2024 at 5:28 PM
Reposted by Matte Martigan
More improvements coming to Cinematic Lens Flares v3.0, a fourth effect, Glint Ring which give you a ring of glints around bright spots like the sun here.
#UE5 #UnrealEngine #RealTime #Cinematography #TechArt
November 25, 2024 at 12:18 AM