(and should have been done immediately upon the knowledge that these cheats and grifters were STEALING our work)
(and should have been done immediately upon the knowledge that these cheats and grifters were STEALING our work)
And it’s all built on what seems to be malicious and vast intellectual property theft.
What does OpenAI offer the world?
futurism.com/artificial-i...
And it’s all built on what seems to be malicious and vast intellectual property theft.
What does OpenAI offer the world?
Le Shift Project alerte sur un quadruplement des besoins en électricité des datacenters d’ici 2035 en France. Si rien n’est fait d’ici, le pays s’expose à un risque de conflits d'usages.
Le Shift Project alerte sur un quadruplement des besoins en électricité des datacenters d’ici 2035 en France. Si rien n’est fait d’ici, le pays s’expose à un risque de conflits d'usages.
hbr.org/2025/09/ai-g...
hbr.org/2025/09/ai-g...
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support.
The announcement can be found here:
joonaa.dev/blog/08/avia...
Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support.
The announcement can be found here:
joonaa.dev/blog/08/avia...
I'm very impressed by entity cloning, and the overall performance and developer UX improvements.
"Bevy runs on GBA" is quite the flex too
bevyengine.org/news/bevy-0-...
I'm very impressed by entity cloning, and the overall performance and developer UX improvements.
"Bevy runs on GBA" is quite the flex too
In addition to vastly improving Bevy's built in Parent/Children system, it also opens the doors to custom user-defined relationships, enabling people to easily "connect" entities to each other.
Next for me is reactivity and Bevy's new scene system!
In addition to vastly improving Bevy's built in Parent/Children system, it also opens the doors to custom user-defined relationships, enabling people to easily "connect" entities to each other.
Next for me is reactivity and Bevy's new scene system!
A hexagonal geometry rust library
incorporating all hexagonal arithmetics I know of, and some extra features like
- Procedural Meshes
- Optimized Dense storage
- Resolution system
With 16 examples using @bevyengine.org
A hexagonal geometry rust library
incorporating all hexagonal arithmetics I know of, and some extra features like
- Procedural Meshes
- Optimized Dense storage
- Resolution system
With 16 examples using @bevyengine.org
Quite straightforward to do, the difficulty is in making a good API surface for it
Quite straightforward to do, the difficulty is in making a good API surface for it
bevyengine.org/news/bevy-0-15
bevyengine.org/news/bevy-0-15