it's actually really cool because here they have the additional constraint of having to be able to form a network of connected pipes, the tube runs are in pairs to have a return route
it's actually really cool because here they have the additional constraint of having to be able to form a network of connected pipes, the tube runs are in pairs to have a return route
about the sphere packing, using voxel "dart throwing" on the GPU:
jbaker.graphics/writings/sph...
about the reuse of the data structure from the sphere packing, reinterpreting it as a grid-based raytracing acceleration structure:
jbaker.graphics/writings/dda...
about the sphere packing, using voxel "dart throwing" on the GPU:
jbaker.graphics/writings/sph...
about the reuse of the data structure from the sphere packing, reinterpreting it as a grid-based raytracing acceleration structure:
jbaker.graphics/writings/dda...
src: github.com/EpicGames/Un...
src: github.com/EpicGames/Un...
#indiedev #gamedev #indiegames
#indiedev #gamedev #indiegames
ludicon.com/sparkjs/gltf-demo/
It demonstrates the benefits of real-time texture compression in 3D web apps. It allows you to compare models using traditional KTX2 textures (UASTC and ETC1S) with the same assets compressed as AVIF + Spark.
ludicon.com/sparkjs/gltf-demo/
It demonstrates the benefits of real-time texture compression in 3D web apps. It allows you to compare models using traditional KTX2 textures (UASTC and ETC1S) with the same assets compressed as AVIF + Spark.
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
__"Siggraph 95 proved conclusively that the highest quality graphics are now an affordable mass-market commodity"__
__"Siggraph 95 proved conclusively that the highest quality graphics are now an affordable mass-market commodity"__
wbrbr.org/publications...
wbrbr.org/publications...
A 🧵
A 🧵
I demand compensation for the tens of thousands of hours you stole from me :)
www.amd.com/ja/blogs/202...
I demand compensation for the tens of thousands of hours you stole from me :)
www.amd.com/ja/blogs/202...
OxCaml is Jane Street's branch of OCaml. We've given it a new name and a snazzy logo, and done a bunch of work to make it easy for people to try.
I figured... that should be easy to do in TinyBVH. :) So now TinyBVH can do voxel meshes. Attached video: CPU-only, switching between BVH and voxels.
Code in tiny_bvh_foliage.cpp: github.com/jbikker/tiny...
I figured... that should be easy to do in TinyBVH. :) So now TinyBVH can do voxel meshes. Attached video: CPU-only, switching between BVH and voxels.
Code in tiny_bvh_foliage.cpp: github.com/jbikker/tiny...
In my build system I had a preliminary msvc support I completely nuked it and let the windows path work like linux. Just worked out of the box.
Same with my engine 95% just compiled out of the box.
Thanks ❤️ Clang ❤️
In my build system I had a preliminary msvc support I completely nuked it and let the windows path work like linux. Just worked out of the box.
Same with my engine 95% just compiled out of the box.
Thanks ❤️ Clang ❤️