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janksmith.bsky.social
Mischief lastname-lastname
@janksmith.bsky.social
Game dev and creative writer, it doesn't need to be pretty if it works.
She/Her, old enough to be someone's mom

Projects I remembered to publish:
https://janksmith.itch.io/
https://www.scribblehub.com/profile/126661/bobbity_obbity/
Pinned
What I make/do:
-Video Games
+Mechanics as Metaphor
+Combative UX
+00's era Gamefaqs lies
+Fashion Combat Systems
-TTRPG Design
+Sticking the players hand through the 4th wall
+Making games based around jokes
-Zines
+Trans Know-how
+Game Design Exercises
-Creative Writing
-Poetry
Brain to me: Hey jank, why aren't you doing any #programming

Me: is it better to have the unreadable but more succinct bitwise or the front heavy enum for storing dungeon room exit info in this proof of concept I started today?
February 13, 2025 at 3:10 AM
I write very normal meet cutes. Don't ask how many times similar things have happened to me or if I write from experience.
February 12, 2025 at 11:15 PM
I get sweaty about video games, but in the way of someone who has several academic books on the subject would. Like someone who traces the go right to advance level design in Mario games to the way English writing is arranged.
This genuinely likely won't be a popular thing to say but some folks are entirely too sweaty about video games. To the point one might forget that it is a hobby and a pastime
February 2, 2025 at 11:25 PM
We all need to acknowledge as parents that sometimes you feel the deep and powerful urge to spend 10 minutes tripping and or bullying your child because they've essentially been emotionally harassing you all day.
February 1, 2025 at 12:11 AM
I have 200 hours of this game, and I know how collision works and how to optimally mash through cutscenes.
I know how the unlisted speed stat affects critical hits and the most efficient path through the tech tree to the fun stuff.
Can't remember the game's name or year of release though.
January 4, 2025 at 11:28 AM
I almost never use rafts for my 3D prints, they just don't seem to help.
I've got a big flat and thin print that was having issues adhering to the bed for layer 1.
OK, I'll try a raft.
Print stuck to the raft and won't unstick, attempting to do so just peels off the upper layers.
Rafts. Never again.
December 29, 2024 at 9:23 PM
December 29, 2024 at 11:48 AM
Sometimes programming is like iterating on a 3D model where it looks like nothing changes.
But I know how many issues I had to resolve to get it to something that looks effortless.
December 29, 2024 at 11:25 AM
I have too many games in my backlog to actually play all of a JRPG. I tend to get to the end of disc 1 and then call it.
There's often nothing mechanically unique beyond the end of disc 1, just plot and interesting characters and world building.
And I'm here for ideas to steal for my own #gamedev
December 27, 2024 at 12:04 PM
This but for older card games. Knowing how Gin Rummy works means i can play any game that uses Rummy rules for playing tricks. Knowing poker hands gives a leg in the door for any trick turning game.
A lot of older games focused on play resolution rather than player interaction, mtg wants conflict.
Knowing Magic is the biggest hack for learning board games because...

"Okay so this is essentially your mana, this can be used as an instant, and this is an enchantment. Oh, and this space lets you Time Walk. Yeah, it's really good."

#wotcstaff
December 27, 2024 at 2:46 AM
Reposted by Mischief lastname-lastname
I was out with my young daughter and ran into a friend I'd not seen in years.

“This is Beth." I said, introducing my kid.

“And what's Beth short for?" he asked.

“Because she’s only three,” I replied.
December 18, 2024 at 9:27 PM
Today's question: Can I design a game that is its own prequel and sequel.
Like, imagine a game called "GameThing X: Where X is the number of times you have played this game"
What legacy type things can I steal from boardgames that change how the game is played? Like "Beat X Bosses to win the game"
December 17, 2024 at 2:28 AM
Cats have the right idea, if I scream really softly: my chronic pain feels a little less bad
December 10, 2024 at 9:35 AM
Do i have a problem?
Yes, its too hot to wear these more often.
Just once, I want to turn up to work in a full lolita coord to answer why I never buy clothes my work sells.
December 6, 2024 at 9:14 PM
Reposted by Mischief lastname-lastname
I was helping my son with his homework and I told him that a female gazelle was called a madamazelle so now I have another meeting with his teacher.
December 5, 2024 at 8:29 PM
I can be trusted with trick turning mechanics. I can be normal about trick turning mechanics. Please just let me put some trick turning mechanics in my game, it'll be so cool, I promise.
Algebraic solutions for point scoring in a pen and paper game is normal and cool.
December 5, 2024 at 4:03 AM
I sometimes think clever clogs try to pick just the right frame to have at that few minutes into an episode point where Netflix asks you to wiggle the controller.
December 4, 2024 at 12:26 PM
Guess who's (self imposed) ban on using IbisPaint has been lifted. Time to pretty up my trans zines so they're no longer works in progress.
December 3, 2024 at 11:05 AM
I am sad to announce that any plans I had to play PC games in the next 3 months have been skuttled as I have entered the armpit of summer and air cooled computers in Australia are no longer capable of cooling to ambient and everything becomes unplayable.
December 2, 2024 at 10:57 AM
This is a great explanation.
I've had designs rotating in my head for years before I get to a point where I think I've lined up enough ideas where they synergise and become fun.
The idea of fail fast also doesn't help, since you often need to stick with a bad idea for a while to know why it's bad.
Why does 'finding the fun' fail so often as a design strategy?
#gamedesign

New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.
November 29, 2024 at 10:28 PM
With the power of trying to explain to a 5 year old it sounds like I've spent an hour programming nothing.
What I did: set up a depth ordering solution to handle classful terrain and structures
How I described it: I asked the computer to put the taller things on top so it looks nicer
November 28, 2024 at 3:07 AM
That's beautiful
does everybody know about my favorite website, the embroidery tips page that forgot to close its <h3> tags
Embroidery Trouble Shooting Page
Embroidery Trouble Shooting Answers to all your questions about Embroidery problems
web.archive.org
November 27, 2024 at 11:07 PM
Things to add to New Game+ runs as rewards to the player that seem like QoL features but are also for speedrunners:
Option to remove menu animations
Chapter select
Option to restart a battle or challenge from midway
Menu to show current status of story flags and their dependencies
November 27, 2024 at 11:00 PM
Reposted by Mischief lastname-lastname
Terrible Game Idea: Third person shooter, but you're only allowed to shoot every third person.
November 25, 2024 at 12:19 PM
So in preparation for the 200 word TTRPG jam in December I've started to shift to TTRPG design.
And the current maths problem im working on is how to deduce the result tables for a game where the main requirement for play is:
EVERY DICE YOU OWN
Look out for my terrible app powered board game soon.
November 24, 2024 at 11:15 PM