Mischief lastname-lastname
banner
janksmith.bsky.social
Mischief lastname-lastname
@janksmith.bsky.social
Game dev and creative writer, it doesn't need to be pretty if it works.
She/Her, old enough to be someone's mom

Projects I remembered to publish:
https://janksmith.itch.io/
https://www.scribblehub.com/profile/126661/bobbity_obbity/
Pinned
What I make/do:
-Video Games
+Mechanics as Metaphor
+Combative UX
+00's era Gamefaqs lies
+Fashion Combat Systems
-TTRPG Design
+Sticking the players hand through the 4th wall
+Making games based around jokes
-Zines
+Trans Know-how
+Game Design Exercises
-Creative Writing
-Poetry
Nah, tighten that opsec, pixelate them and scrub all metadata off the file
December 21, 2025 at 9:24 AM
They're so bad, I love them. Fable 1 I can max a character out after about an hour of gameplay or try to headshot every enemy in the game. It has such grand promise and live up to like 20% of that promise.
February 21, 2025 at 11:19 AM
Brain to me: Hey jank, why aren't you doing any #programming

Me: is it better to have the unreadable but more succinct bitwise or the front heavy enum for storing dungeon room exit info in this proof of concept I started today?
February 13, 2025 at 3:10 AM
My money is that it's a KPI thing. They're counting views on the embedded 5 second snippet pre-trailer and any extra views they pay for in online ads and claiming they're getting huge views on the tiny version for it's smaller marketing budget to justify spending more on the marketing department.
February 12, 2025 at 11:31 PM
I write very normal meet cutes. Don't ask how many times similar things have happened to me or if I write from experience.
February 12, 2025 at 11:15 PM
I get sweaty about video games, but in the way of someone who has several academic books on the subject would. Like someone who traces the go right to advance level design in Mario games to the way English writing is arranged.
This genuinely likely won't be a popular thing to say but some folks are entirely too sweaty about video games. To the point one might forget that it is a hobby and a pastime
February 2, 2025 at 11:25 PM
Any build based game wants you to do that. Part of the fun is the little ah ha moments when you find a synergy and see how far you can push it. And looking up a build guide online won't give you that.
February 2, 2025 at 7:45 PM
Jank can be when a dev was just too enthusiastic to show you their game and all the polish has gone into design rather than beauty.
It can be when a Rube Goldberg series of mechanics lines up perfectly and you can extend your turn into infinity and kill the final boss without them getting to act.
February 1, 2025 at 8:32 AM
I just wish shiren 6 was still 2D sprite based. And also that Disgaea was also still 2D sprite based.
Why did my beloved 2D billboard sprite games have such terrible things done to them?
February 1, 2025 at 8:28 AM
We all need to acknowledge as parents that sometimes you feel the deep and powerful urge to spend 10 minutes tripping and or bullying your child because they've essentially been emotionally harassing you all day.
February 1, 2025 at 12:11 AM
deckstats.net/decks/235211...
I offer you a collection of alt win cards you give to other players to actually give them alt lose conditions that are much easier to meet.
And the commander is still a fairy and it's in theme for fairy trickery.
I grant you a swift and instant speed death (EDH / Commander)
Alela, Artful Provocateur, Island, Three Tree City, Angel of Destiny, Archfiend of the Dross, Barren Glory, ...
deckstats.net
January 31, 2025 at 9:43 AM
Had a few months where if I sang the tune to the Bluey intro my 2 year old would shout the appropriate name for each pause (but I'd have to leave a really long pause).
January 5, 2025 at 7:28 AM
Famicom developers were true wizards of the craft. The insane things they jammed into such tiny memory allocation is always astounding.
January 5, 2025 at 7:20 AM
I love when we get to use fun words like sidereal (the transformation of stars movement from an apparently stationary viewpoint that vast distance offers)
January 5, 2025 at 1:46 AM
I have 200 hours of this game, and I know how collision works and how to optimally mash through cutscenes.
I know how the unlisted speed stat affects critical hits and the most efficient path through the tech tree to the fun stuff.
Can't remember the game's name or year of release though.
January 4, 2025 at 11:28 AM
If you pick her it should just throw a "meanwhile" interlude showing what the unselected heroes are doing and then jump straight to the win screen as is her normal way to win battles: off-screen.
January 4, 2025 at 11:14 AM
I almost never use rafts for my 3D prints, they just don't seem to help.
I've got a big flat and thin print that was having issues adhering to the bed for layer 1.
OK, I'll try a raft.
Print stuck to the raft and won't unstick, attempting to do so just peels off the upper layers.
Rafts. Never again.
December 29, 2024 at 9:23 PM
December 29, 2024 at 11:48 AM
The World Ends With You (DS 2007)
Unbelievable sounds to come out of DS speakers back in the day
December 29, 2024 at 11:32 AM
Sometimes programming is like iterating on a 3D model where it looks like nothing changes.
But I know how many issues I had to resolve to get it to something that looks effortless.
December 29, 2024 at 11:25 AM
Then you're probably making a game about the Portland Polycule. Or one of the many games that are actually just educational tools to explain programming in a fun way.
December 27, 2024 at 12:34 PM
For sure. It doesn't help when you get a good idea mid-way through a day of non-dev work and have to try and crystallise that idea in your mind to keep it ready to act upon later in the day
December 27, 2024 at 12:32 PM
Yeah, you're not making a game about programming, classful data structures, or node graphs. To effectively simulate something you love you need deep understanding of it and the desire to share it with others.
You do also need game design skills to translate stuff into abstractions of themself though
December 27, 2024 at 12:24 PM
I don't remember if Bravely Default did this. Cause I found a class combo that could do solid damage and be invincible 100% of the time, so 2/3rds of my playthrough was slamming fast forward, turning off random encounters and racing to the next cutscene
December 27, 2024 at 12:17 PM
This was my thought too. SaGa 2 really wants you to make that call when you think a fight is essentially won already and just needs you to spam A to pick 0 cost skills and tank any damage that comes your way.
Gotta save that BP for when you need it.
December 27, 2024 at 12:15 PM