She/Her, old enough to be someone's mom
Projects I remembered to publish:
https://janksmith.itch.io/
https://www.scribblehub.com/profile/126661/bobbity_obbity/
-Video Games
+Mechanics as Metaphor
+Combative UX
+00's era Gamefaqs lies
+Fashion Combat Systems
-TTRPG Design
+Sticking the players hand through the 4th wall
+Making games based around jokes
-Zines
+Trans Know-how
+Game Design Exercises
-Creative Writing
-Poetry
Me: is it better to have the unreadable but more succinct bitwise or the front heavy enum for storing dungeon room exit info in this proof of concept I started today?
Me: is it better to have the unreadable but more succinct bitwise or the front heavy enum for storing dungeon room exit info in this proof of concept I started today?
It can be when a Rube Goldberg series of mechanics lines up perfectly and you can extend your turn into infinity and kill the final boss without them getting to act.
It can be when a Rube Goldberg series of mechanics lines up perfectly and you can extend your turn into infinity and kill the final boss without them getting to act.
Why did my beloved 2D billboard sprite games have such terrible things done to them?
Why did my beloved 2D billboard sprite games have such terrible things done to them?
I offer you a collection of alt win cards you give to other players to actually give them alt lose conditions that are much easier to meet.
And the commander is still a fairy and it's in theme for fairy trickery.
I offer you a collection of alt win cards you give to other players to actually give them alt lose conditions that are much easier to meet.
And the commander is still a fairy and it's in theme for fairy trickery.
I know how the unlisted speed stat affects critical hits and the most efficient path through the tech tree to the fun stuff.
Can't remember the game's name or year of release though.
I know how the unlisted speed stat affects critical hits and the most efficient path through the tech tree to the fun stuff.
Can't remember the game's name or year of release though.
I've got a big flat and thin print that was having issues adhering to the bed for layer 1.
OK, I'll try a raft.
Print stuck to the raft and won't unstick, attempting to do so just peels off the upper layers.
Rafts. Never again.
I've got a big flat and thin print that was having issues adhering to the bed for layer 1.
OK, I'll try a raft.
Print stuck to the raft and won't unstick, attempting to do so just peels off the upper layers.
Rafts. Never again.
Unbelievable sounds to come out of DS speakers back in the day
Unbelievable sounds to come out of DS speakers back in the day
But I know how many issues I had to resolve to get it to something that looks effortless.
But I know how many issues I had to resolve to get it to something that looks effortless.
You do also need game design skills to translate stuff into abstractions of themself though
You do also need game design skills to translate stuff into abstractions of themself though
Gotta save that BP for when you need it.
Gotta save that BP for when you need it.