As a "Hello, World!" here is some debug geometry and text, pushed entirely from path tracer on the GPU side. :P
v1.3 is out now:
🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
🌶️ HDR support with spicier tone mapping.
And much, much more: gpuopen.com/learn/gi-1-2...
v1.3 is out now:
🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
🌶️ HDR support with spicier tone mapping.
And much, much more: gpuopen.com/learn/gi-1-2...
One .c/.h pair, no deps, no malloc
GPU-ready output
Zigzag + delta + popcount/dictionary tricks
Tested
Perfect for games, procedural assets, streaming textures.
github.com/Geolm/bc_cru...
One .c/.h pair, no deps, no malloc
GPU-ready output
Zigzag + delta + popcount/dictionary tricks
Tested
Perfect for games, procedural assets, streaming textures.
github.com/Geolm/bc_cru...
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
momentsingraphics.de/SiggraphAsia...
momentsingraphics.de/SiggraphAsia...
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
wavetracer.dev
wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
wavetracer.dev
wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
youtu.be/wA1KVZ1eOuA?...
youtu.be/wA1KVZ1eOuA?...
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...