baldurk
baldurk.bsky.social
baldurk
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
RenderDoc v1.41 is now available! It adds threaded support for shader debugging, enabling debugging of shaders that use subgroup/wave operations and simulating all threads in a compute group.

Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
Release Version v1.41 · baldurk/renderdoc
Version v1.41 This release includes new threaded support for the shader debugger on all supported APIs (D3D11, D3D12, Vulkan). More details are found below, and please report any problems encounter...
github.com
November 5, 2025 at 5:13 PM
RenderDoc v1.40 is now available! This version includes support for VK_EXT_descriptor_buffer, and vulkan 1.4, as well as some other bug fixes an quality of life improvements.

Full release notes: github.com/baldurk/rend...

Binary builds: renderdoc.org/builds
September 5, 2025 at 4:09 PM
Not sure if anyone is following me from Japan, but FYI I'll be in Tokyo in two weeks time for CEDEC. If you'll be there drop me an email to say hi!
July 8, 2025 at 10:29 AM
RenderDoc v1.37 is now available! This version contains primarily bugfixes after v1.36, but also includes some improvements and additional functionality support.

Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
March 2, 2025 at 1:25 PM
RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12.

Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
December 20, 2024 at 5:25 PM
hi?
October 20, 2024 at 1:09 PM