- Looking for remote (or Prague based) internship
:3
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
At first it looked really scary but after rereading the paper a few times i got it.
Here is my implementation of GTAO (Ground Truth Ambient Occlusion)
I had a blast doing this and even got more interested in everything around radiology.
a poor-man's RTAO, showing how much the real problem is denoising.
I wanted to write the simplest RT as an introduction to it.
Vulkan+HLSL+Code generation for Descriptors
github.com/JorenJoestar...
a poor-man's RTAO, showing how much the real problem is denoising.
I wanted to write the simplest RT as an introduction to it.
Vulkan+HLSL+Code generation for Descriptors
github.com/JorenJoestar...
www.saschawillems.de/blog/2025/06...
tl;dr: I very much enjoyed this :)
www.saschawillems.de/blog/2025/06...
tl;dr: I very much enjoyed this :)
www.eventbrite.com/e/unlocking-...
www.eventbrite.com/e/unlocking-...
"By transforming the ray we eliminate the need for one third of the traditional bounding-slab tests and achieve a speed enhancement of approximately 13.8% or 10.9%"
graphics.tu-bs.de/publications...
"By transforming the ray we eliminate the need for one third of the traditional bounding-slab tests and achieve a speed enhancement of approximately 13.8% or 10.9%"
graphics.tu-bs.de/publications...
therealmjp.github.io/posts/to-ear...
therealmjp.github.io/posts/to-ear...
#UnrealEngine
#UnrealEngine
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
media.gdcvault.com/gdc2024/Slid...
Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
media.gdcvault.com/gdc2024/Slid...
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
media.gdcvault.com/gdc2024/Slid...
Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
media.gdcvault.com/gdc2024/Slid...
#UnrealEngine #UE5 #GameDev
#UnrealEngine #UE5 #GameDev
At first it looked really scary but after rereading the paper a few times i got it.
Here is my implementation of GTAO (Ground Truth Ambient Occlusion)
I had a blast doing this and even got more interested in everything around radiology.
At first it looked really scary but after rereading the paper a few times i got it.
Here is my implementation of GTAO (Ground Truth Ambient Occlusion)
I had a blast doing this and even got more interested in everything around radiology.
Its been pretty fun to learn the Forge framework and what the differences are to my own "framework".
Its been pretty fun to learn the Forge framework and what the differences are to my own "framework".
Its been so wonderful to work with these amazing people!
www.youtube.com/watch?v=HZMQ...
Its been so wonderful to work with these amazing people!
www.youtube.com/watch?v=HZMQ...
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...
#gamedev #rendering
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...
#gamedev #rendering
Its going pretty good!
Its going pretty good!