Xander Berten
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hellcatpnext.bsky.social
Xander Berten
@hellcatpnext.bsky.social
- MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship


:3

Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
RayTraced AO 😍
November 7, 2025 at 4:06 PM
First time implementing something from a Research Paper.

At first it looked really scary but after rereading the paper a few times i got it.

Here is my implementation of GTAO (Ground Truth Ambient Occlusion)

I had a blast doing this and even got more interested in everything around radiology.
December 28, 2024 at 5:36 PM
Another day another SSAO, But this time in the Forge Framework.

Its been pretty fun to learn the Forge framework and what the differences are to my own "framework".
December 15, 2024 at 9:39 PM
Work in progress on our group project game.
Its going pretty good!
November 30, 2024 at 8:00 AM
Here are some better screenshots of my Compute SSAO.
I am so happy i got it to work!!!
Its based on a technique described by Wojciech Sterna in GPU Zen 1

On that note i am still looking for a Internship in Graphics Programming.

Does anybody have some recommendations where i could apply to?
November 20, 2024 at 6:22 PM
Alright, Fast SSAO with Compute shaders Up and running!
I am sooo happy!!

The big problem was a wrongish viewPosition conversion from my downsampled DepthBuffer, The Z range wasn't really correct.
November 18, 2024 at 6:03 PM
Hmmmm My Compute SSAO is getting somewhere, I still have a error in my calculations causing some weird artifacts and errors but i am sure ill get them out.
November 15, 2024 at 3:12 PM
Yeaayyy new pixel coloring book!!!

I am doing research on SSAO for my Bachler thesis,
Going to start with the chapter on SSDO in this book.
October 29, 2024 at 10:57 AM
I made some better abstractions for color/depth attachments.
I now store my Normals in my g-buffer properly.

Another step closer to Compute SSAO
October 25, 2024 at 2:42 PM
Compute Blur go BRRRRR

I am working on a Compute SSAO in my custom shader editor. the foundation is setup for the algo to be written!
October 20, 2024 at 4:33 PM