- Looking for remote (or Prague based) internship
:3
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
At first it looked really scary but after rereading the paper a few times i got it.
Here is my implementation of GTAO (Ground Truth Ambient Occlusion)
I had a blast doing this and even got more interested in everything around radiology.
At first it looked really scary but after rereading the paper a few times i got it.
Here is my implementation of GTAO (Ground Truth Ambient Occlusion)
I had a blast doing this and even got more interested in everything around radiology.
Its been pretty fun to learn the Forge framework and what the differences are to my own "framework".
Its been pretty fun to learn the Forge framework and what the differences are to my own "framework".
Its going pretty good!
Its going pretty good!
I am so happy i got it to work!!!
Its based on a technique described by Wojciech Sterna in GPU Zen 1
On that note i am still looking for a Internship in Graphics Programming.
Does anybody have some recommendations where i could apply to?
I am so happy i got it to work!!!
Its based on a technique described by Wojciech Sterna in GPU Zen 1
On that note i am still looking for a Internship in Graphics Programming.
Does anybody have some recommendations where i could apply to?
I am sooo happy!!
The big problem was a wrongish viewPosition conversion from my downsampled DepthBuffer, The Z range wasn't really correct.
I am sooo happy!!
The big problem was a wrongish viewPosition conversion from my downsampled DepthBuffer, The Z range wasn't really correct.
I am doing research on SSAO for my Bachler thesis,
Going to start with the chapter on SSDO in this book.
I am doing research on SSAO for my Bachler thesis,
Going to start with the chapter on SSDO in this book.
I now store my Normals in my g-buffer properly.
Another step closer to Compute SSAO
I now store my Normals in my g-buffer properly.
Another step closer to Compute SSAO
I am working on a Compute SSAO in my custom shader editor. the foundation is setup for the algo to be written!
I am working on a Compute SSAO in my custom shader editor. the foundation is setup for the algo to be written!