Froyok (Léna Piquet)
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froyok.fr
Froyok (Léna Piquet)
@froyok.fr
"For those who come after" - Gustave

Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Pinned
Hi ! 👋
I'm Froyok / Léna Piquet, and I'm a Principal Product Manager working on Substance Painter at Adobe since 2014.

In my spare time I used to play with the Unreal Engine, but now I work on own game engine called Ombre.

I also experiment with shaders and sometimes draw stuff.
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Show me what you can do with just a pen!
December 26, 2025 at 10:51 PM
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Getting nearer to unveiling my #pixelart secret santa piece for this year 🤫 In the meantime here's what 2022, 23 and 24 looked like!
December 26, 2025 at 3:44 PM
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Let's "feel our oats" to end 2025!🦚
What are four of your favorite pieces you've created?
The alt-text contains my thoughts or tidbits of info about each one!
December 26, 2025 at 8:42 PM
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About Jeju ( Update )
December 19, 2025 at 3:40 PM
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I got the first post about direct lighting material occlusion up on my blog. On this one I go over the commonly used micro-occlusion approach and its limitations, and I start digging into micro-shadowing as an improvement.

irradiance.ca/posts/micros...
December 20, 2025 at 9:31 PM
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I’m excited to share that I’m starting a new position as Lead Artist - Special Projects at Wētā FX in January! New Year, New Job apparently!
December 19, 2025 at 8:06 AM
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mini discs in 3D
December 16, 2025 at 5:20 PM
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ᴛʜᴇ ᴛᴇʀᴍɪɴᴀʟ ᴇɴɢɪɴᴇ
December 16, 2025 at 9:21 AM
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December 13, 2025 at 4:00 PM
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December 11, 2025 at 3:32 PM
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If you wanted to read more on the implementation process for this, or see bonus images/glitches/bugs, I wrote up a dev log here ruby0x1.ca/7dfps-2025-d... - If you'd like more details on anything I can expand in future posts #gamedev #screenshotsaturday #createwithluxe
December 7, 2025 at 1:47 AM
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I propose a solution to our ongoing RAM shortage:
December 6, 2025 at 2:32 AM
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subway art test
December 1, 2025 at 7:33 PM
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new blogpost 💫

How to make ONE master concept to rule them all

charlesboury.fr/articles/fak...
#gamedev #conceptart #3dmodeling
Fake-screen it until you make it
make a master concept to direct your team
charlesboury.fr
December 1, 2025 at 8:41 PM
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quake brutalism jam update. starting playtests now (grab it in the discord if you want to help) and then gonna squeeze in a final polish / set dressing pass before the deadline
December 2, 2025 at 9:42 AM
A few years ago, during a big internal quarter meeting (in which I didn't participate), some of my colleagues said "Léna is so great, it would be awesome if we could clone her".
I usually don't register compliments, but this one stuck with me.
What is the best compliment you ever received? Putting aside whether or not you believed it.
November 28, 2025 at 10:05 AM
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luxe game engine dev log #16 - 2D Ready RC!

There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!

luxeengine.com/dev-log-16/?...

#gamedev #gameengine #createwithluxe #devlog
dev log #16 - 2D Ready RC
Today's post is about progress on our '2D ready' milestone, it's ready for testing! That means it is plenty usable for a wide range of 2D games + more, but we're wrapping up documentation and samples...
luxeengine.com
November 28, 2025 at 12:41 AM
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s&box from Rust developer Facepunch is now open source
#s&box #Facepunch #OpenSource
s&box from Rust developer Facepunch is now open source
s&box from Rust developer Facepunch is a modern game engine built on Valve's Source 2 and the latest .NET, and now it is open source!
www.gamingonlinux.com
November 26, 2025 at 5:27 PM
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More from the morning walk to the studio last week.

#photography #lisboa #lisbon
November 25, 2025 at 3:16 PM
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The Autumn Comfy Jam just finished, and Flock by @singleshoe.bsky.social got second place! It's really nice, go play it!
rellikiox.itch.io/flock
Flock by Martin Candela
Restore the forest and bring back the flock
rellikiox.itch.io
November 25, 2025 at 3:23 PM
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Use only ONE piece of art to convince folks to follow you :3
November 25, 2025 at 3:14 AM
Took a few tries, but I got the old ATI Toyshop demo running on Linux (with Proton 7).
I found some old tech demos to download from here: soggi.org/video-cards/...
November 24, 2025 at 6:56 PM
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Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s/early 2000s graphics.
I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.
November 22, 2025 at 3:12 AM
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Recent discussion about the perils of doors in gamedev reminded me of a bug caused by a door in a game you may have heard of called "Half Life 2".

I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
Tom Forsyth (@TomF@mastodon.gamedev.place)
Attached: 1 image Recent discussion about the perils of doors in gamedev reminded me of a bug caused by a door in a game you may heard of called "Half Life 2". Are you sitting comfortably? Then I sha...
mastodon.gamedev.place
November 21, 2025 at 10:00 PM