Froyok (Léna Piquet)
banner
froyok.fr
Froyok (Léna Piquet)
@froyok.fr
"For those who come after" - Gustave

Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Pinned
Hi ! 👋
I'm Froyok / Léna Piquet, and I'm a Principal Product Manager working on Substance Painter at Adobe since 2014.

In my spare time I used to play with the Unreal Engine, but now I work on own game engine called Ombre.

I also experiment with shaders and sometimes draw stuff.
Reposted by Froyok (Léna Piquet)
The Opulence Class prototype has been printed - a few things to fix, supports missing, but woah, it's a beast!

More to come for Overdrive, my upcoming spaceship game planned for 2026!
November 9, 2025 at 3:01 PM
Reposted by Froyok (Léna Piquet)
😌
August 2, 2025 at 10:04 PM
Reposted by Froyok (Léna Piquet)
Łukasz from Wookash Podcast (@gameengineering.bsky.social) has posted a lengthy conversation I recorded with him a few weeks ago:
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
Dear ImGui | On UI Architecture with Omar Cornut
YouTube video by Wookash Podcast
www.youtube.com
November 8, 2025 at 8:04 PM
Reposted by Froyok (Léna Piquet)
y'ever see my blog post about Max Payne 2's character shadows? got some good Remedy dev scoops in there

www.joewintergreen.com/dev-scoops-m...
July 20, 2025 at 2:10 PM
Reposted by Froyok (Léna Piquet)
Lunar Structure

Worked on this project couple of years ago as a fun little experiment on Blender.
November 8, 2025 at 3:51 PM
Reposted by Froyok (Léna Piquet)
Bonus post to end the week: If you are a graphics programmer do yourself a favor and get a MIDI board. It makes the work way more tactile and fun. Full props to Matt and @aaronmjacobs.com for getting me on the MIDI train. :)
November 7, 2025 at 10:43 PM
Reposted by Froyok (Léna Piquet)
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙

www.youtube.com/watch?v=7ZwE...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
www.youtube.com
November 7, 2025 at 4:03 PM
Reposted by Froyok (Léna Piquet)
7DFPS 2025 - JOIN THE JAM - TELL A FRIEND
itch.io/jam/7dfps

#7dfps #gamedev #gamejam #itchio
November 6, 2025 at 12:22 PM
Reposted by Froyok (Léna Piquet)
RGB rendering is founded on lies and perpetuated by misconceptions about the practicality of spectral rendering. My new blog post series describes a spectral GPU path tracer. Part 1 focuses on how to make it work with existing RGB assets.
momentsingraphics.de/SpectralRend...
November 6, 2025 at 6:46 PM
Reposted by Froyok (Léna Piquet)
The experiments with surflets and voxels yielded some cool results, but it became quite obvious that distance fields were the way to go to represent the surface of morph objects (as I alluded to previously). This allowed us to implement some visually neat effects like this twist transition.
November 5, 2025 at 4:41 PM
Reposted by Froyok (Léna Piquet)
New blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this-i...
November 5, 2025 at 9:15 PM
Reposted by Froyok (Léna Piquet)
If you're looking for a tech artist, you should definitely hire Andrea, she's awesome!
Last week was my last week at Iron Gate - After three years working on Valheim, it's time to start looking for new adventures elsewhere.

If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm.

Portfolio's at dahnberg.se
November 4, 2025 at 9:46 AM
Reposted by Froyok (Léna Piquet)
Last week was my last week at Iron Gate - After three years working on Valheim, it's time to start looking for new adventures elsewhere.

If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm.

Portfolio's at dahnberg.se
November 4, 2025 at 9:41 AM
Reposted by Froyok (Léna Piquet)
Chilly Greens MTL
November 2, 2025 at 12:08 AM
Reposted by Froyok (Léna Piquet)
this halloween skin i did back in 2017 for Fractured Space still goes kinda hard ngl
November 2, 2025 at 11:44 AM
Reposted by Froyok (Léna Piquet)
love a november
November 5, 2024 at 6:13 PM
Reposted by Froyok (Léna Piquet)
In KOOK, you "interact" with doors by kicking them, and while there is an interact button for switches, players often tried to use the kick button instead, so I just made switches kickable.

#ScreenshotSaturday #BoomerShooter
Wishlist KOOK: store.steampowered.com/app/2329690/...
November 1, 2025 at 8:52 AM
Reposted by Froyok (Léna Piquet)
GodSVG, my free & open-source SVG editor made in Godot, just released alpha 12.

This prerelease introduces many quality of life improvements and a new layout area for previewing SVGs at various sizes!

More details: www.godsvg.com/article/1-0-...

#GodotEngine #VectorArt #OpenSource
October 31, 2025 at 3:07 PM
Reposted by Froyok (Léna Piquet)
Hello, people of bluesky, if you are just joining us—here is an old comic I made about Dracula
November 7, 2024 at 5:11 PM
Reposted by Froyok (Léna Piquet)
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
October 26, 2025 at 10:12 PM
Reposted by Froyok (Léna Piquet)
October 20, 2025 at 10:44 AM
Reposted by Froyok (Léna Piquet)
The latest addition to my sketchbook! I draw like one page every few months, but eventually I will fill it 😤
October 22, 2025 at 4:40 PM
Reposted by Froyok (Léna Piquet)
Pulse
vec3 p,v;for(float i,z,d;i++<5e1;o+=vec4(3,z,6,1)/d/z)
p=z*normalize(2.*FC.rgb-r.xyy),p.z+=9.,p=dot(v=normalize(cos((t+i)/2.+vec3(6,1,4))),p)*v+cross(v,p),z+=d=.2*length(p.xy/vec2(1,9));
o=tanh(o/2e2);
October 22, 2025 at 2:44 PM
Reposted by Froyok (Léna Piquet)
The most chthonic hulders in Underoak live deep underground where smells are used for navigation, cultural signalling, declaring warnings etc.
This guards fill the air with incense showing their allegiance.

It's an overwhelming place for first time visitors from the surface.

#characterdesign
October 19, 2025 at 11:50 AM