Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
I'm Froyok / Léna Piquet, and I'm a Principal Product Manager working on Substance Painter at Adobe since 2014.
In my spare time I used to play with the Unreal Engine, but now I work on own game engine called Ombre.
I also experiment with shaders and sometimes draw stuff.
It teaches you everything about isometry and what all the other game perspectives & projections are and how they work.
You can download it for free on my itch page
cyangmou.itch.io/isometric-ga...
It teaches you everything about isometry and what all the other game perspectives & projections are and how they work.
You can download it for free on my itch page
cyangmou.itch.io/isometric-ga...
halfmoonは死後の世界に行く前の案内所が舞台の短編アドベンチャーゲームです
halfmoon is a short adventure game set in a reception office for the deceased, the final stop before the afterlife.
halfmoonは死後の世界に行く前の案内所が舞台の短編アドベンチャーゲームです
halfmoon is a short adventure game set in a reception office for the deceased, the final stop before the afterlife.
fabiensanglard.net/quake_asm_op...
fabiensanglard.net/quake_asm_op...
I've got a ton of experience ranging from mobile/VR specs all the way up to AAA cinematic work, so hit me up!
Do you need a highly technical character artist with almost 15 years of individual contributor and leadership experience? Looking for someone to wrangle your shaders? Or perhaps you need a person to assemble your character art pipeline?
That's me!
🎨 www.xavierck.com
📫 xavierck.3d@gmail.com
I've got a ton of experience ranging from mobile/VR specs all the way up to AAA cinematic work, so hit me up!
...well, I mean, you probably could've grabbed a GOG offline installer out the back of a truck earlier, but NOW it's Official/Legally Free and has the in-development community patch packed in for ongoing support. www.oldunreal.com/downloads/ut...
...well, I mean, you probably could've grabbed a GOG offline installer out the back of a truck earlier, but NOW it's Official/Legally Free and has the in-development community patch packed in for ongoing support. www.oldunreal.com/downloads/ut...
I’ve been quietly building this game for years as a personal project and this past year I pushed some of the hardest tech yet:
✨ Infinite chunk streaming
💡 Per-voxel bounce lighting
⏳ Sand simulation
#gamedev #indiedev #voxel #procedural
I’ve been quietly building this game for years as a personal project and this past year I pushed some of the hardest tech yet:
✨ Infinite chunk streaming
💡 Per-voxel bounce lighting
⏳ Sand simulation
#gamedev #indiedev #voxel #procedural
www.eteogames.com/skyboxes-des...
www.eteogames.com/skyboxes-des...
https://www.froyok.fr/blog/2025-11-ombre-dev-blog-3/
https://www.froyok.fr/blog/2025-11-ombre-dev-blog-3/
https://www.froyok.fr/blog/2025-11-ombre-dev-blog-3/
https://www.froyok.fr/blog/2025-11-ombre-dev-blog-3/
https://www.youtube.com/watch?v=dsA2sQ-rThU
https://www.youtube.com/watch?v=dsA2sQ-rThU
mmzala.github.io/blog/hair-ge...
This is nice work, in which he compares NVidia's hardware accelerated hair to several alternatives, including Reshetov's Phantom Ray Hair Intersector.
mmzala.github.io/blog/hair-ge...
This is nice work, in which he compares NVidia's hardware accelerated hair to several alternatives, including Reshetov's Phantom Ray Hair Intersector.
I have permission to talk about some of the technical process, so I'll post a bit about that below!
I have permission to talk about some of the technical process, so I'll post a bit about that below!
Since I installed this machine my audio levels have been quite low (sometimes roughly at 50% despite the system reporting 100%).
Finally fixed it today, I can blast my ears and ignore my colleagues again ! 😄
Since I installed this machine my audio levels have been quite low (sometimes roughly at 50% despite the system reporting 100%).
Finally fixed it today, I can blast my ears and ignore my colleagues again ! 😄
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
graphicrants.blogspot.com/2026/02/nani...
graphicrants.blogspot.com/2026/02/nani...
Mount Kami awaits, unconquered.
This is what you trained for: fight for every meter of the climb and rise to the challenge.
Mount Kami awaits, unconquered.
This is what you trained for: fight for every meter of the climb and rise to the challenge.