Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
I'm Froyok / Léna Piquet, and I'm a Principal Product Manager working on Substance Painter at Adobe since 2014.
In my spare time I used to play with the Unreal Engine, but now I work on own game engine called Ombre.
I also experiment with shaders and sometimes draw stuff.
More to come for Overdrive, my upcoming spaceship game planned for 2026!
More to come for Overdrive, my upcoming spaceship game planned for 2026!
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
www.youtube.com/watch?v=2KPU...
It's really awkward for me to watch it so I'll assume it's just confused rambling :)
www.joewintergreen.com/dev-scoops-m...
www.joewintergreen.com/dev-scoops-m...
Worked on this project couple of years ago as a fun little experiment on Blender.
Worked on this project couple of years ago as a fun little experiment on Blender.
www.youtube.com/watch?v=7ZwE...
www.youtube.com/watch?v=7ZwE...
momentsingraphics.de/SpectralRend...
momentsingraphics.de/SpectralRend...
If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm.
Portfolio's at dahnberg.se
If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm.
Portfolio's at dahnberg.se
If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm.
Portfolio's at dahnberg.se
#ScreenshotSaturday #BoomerShooter
Wishlist KOOK: store.steampowered.com/app/2329690/...
#ScreenshotSaturday #BoomerShooter
Wishlist KOOK: store.steampowered.com/app/2329690/...
This prerelease introduces many quality of life improvements and a new layout area for previewing SVGs at various sizes!
More details: www.godsvg.com/article/1-0-...
#GodotEngine #VectorArt #OpenSource
This prerelease introduces many quality of life improvements and a new layout area for previewing SVGs at various sizes!
More details: www.godsvg.com/article/1-0-...
#GodotEngine #VectorArt #OpenSource
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
vec3 p,v;for(float i,z,d;i++<5e1;o+=vec4(3,z,6,1)/d/z)
p=z*normalize(2.*FC.rgb-r.xyy),p.z+=9.,p=dot(v=normalize(cos((t+i)/2.+vec3(6,1,4))),p)*v+cross(v,p),z+=d=.2*length(p.xy/vec2(1,9));
o=tanh(o/2e2);
vec3 p,v;for(float i,z,d;i++<5e1;o+=vec4(3,z,6,1)/d/z)
p=z*normalize(2.*FC.rgb-r.xyy),p.z+=9.,p=dot(v=normalize(cos((t+i)/2.+vec3(6,1,4))),p)*v+cross(v,p),z+=d=.2*length(p.xy/vec2(1,9));
o=tanh(o/2e2);
This guards fill the air with incense showing their allegiance.
It's an overwhelming place for first time visitors from the surface.
#characterdesign
This guards fill the air with incense showing their allegiance.
It's an overwhelming place for first time visitors from the surface.
#characterdesign