Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
I got a simple vertex+frag shader working, driven by the particle logic stored in a texture. I'm already liking the early results. :)
I got a simple vertex+frag shader working, driven by the particle logic stored in a texture. I'm already liking the early results. :)
First test was with meshes, to be able to drop them into the scene:
First test was with meshes, to be able to drop them into the scene:
At first I spent some time fiddling with ImGui to add a custom split separator that is resizeable.
At first I spent some time fiddling with ImGui to add a custom split separator that is resizeable.
The goal is to have this entity control another one (here a mesh) to update its rotation.
The moody light + fan was born ! :D
The goal is to have this entity control another one (here a mesh) to update its rotation.
The moody light + fan was born ! :D
I continued working on the manipulator a bit to handle scale transformation. I stopped there because I didn't want to think about rotation stuff yet. 😅
Also adjusted its style, wanted to make cooler.
I continued working on the manipulator a bit to handle scale transformation. I stopped there because I didn't want to think about rotation stuff yet. 😅
Also adjusted its style, wanted to make cooler.
I also refined a bit the color/transparency of the manipulator.
I also refined a bit the color/transparency of the manipulator.
Also started animating it, because it's fun. :)
Also started animating it, because it's fun. :)
I use a capsule in this case to make the area a bit bigger.
I use a capsule in this case to make the area a bit bigger.