festive vector
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festivevector.com
festive vector
@festivevector.com
indie trash, technical artist

check out my game www.sailforthgame.com
show me your wireframes
November 14, 2025 at 11:23 PM
November 14, 2025 at 5:54 AM
Reposted by festive vector
The Falconeer Revolution Remaster is now available on Steam, for Free for all existing owners. Watch for massive promotions this weekend and a Daily deal monday!.

Check out the massive changes here
store.steampowered.com/news/app/113...

#indiedev #solodev #thefalconeer
November 5, 2025 at 6:04 PM
Reposted by festive vector
Everyone spread the word!!!! Dead Static Drive is coming to Steam and Xbox on Nov 5th
GRAND. THEFT. CTHULHU.
store.steampowered.com/app/1166940/...
Dead Static Drive on Steam
Dead Static Drive is Grand Theft Cthulhu. An indie survival-horror game following a nightmarish road trip across a 1980s Americana. Evade police. Equip yourself and those close to you, and follow your...
store.steampowered.com
October 27, 2025 at 12:53 PM
Reposted by festive vector
Slots & Daggers is OUT NOW!!

I've poured so much love into this game and had so much fun making it. From the music to the animations to all the silly little mechanics, really hope you can feel it 🖤

Give it a retweet if you wanna support me, link to the game below! Cheers 🥂
October 24, 2025 at 4:07 PM
Reposted by festive vector
more iteration! #indiedev #gamedev
October 20, 2025 at 4:30 AM
more iteration! #indiedev #gamedev
October 20, 2025 at 4:30 AM
another game, another water shader #indiedev #gamedev
October 20, 2025 at 12:28 AM
crab mecha laser #indiedev
October 17, 2025 at 2:42 AM
made some improvements to the rig! noticed the IK was often getting over extended as it climbed slopes so I added some logic to offset the torso position in order to relax the leg IK #indiedev
October 16, 2025 at 9:24 PM
Reposted by festive vector
Here's the Garlic (aka Medulla) nebula in all of its glory. This is a very dim target. I collected about 53 hours of data with 38 of that being spent on the hydrogen. I don't normally post the starless versions of my images but it was just too good not to include.

#astrophotography #photography
October 15, 2025 at 10:08 PM
Making a procedural mech rig for my game, small breakdown of the process so far 😃 #indiedev
October 15, 2025 at 8:58 PM
making some little guys walk around
September 28, 2025 at 5:06 AM
Reposted by festive vector
It's here! normalMagic 1.0 🪄
youtu.be/JhmOyhYI4zM?...
normalMagic for Blender — Overview
YouTube video by SpaghetMeNot
youtu.be
September 22, 2025 at 9:47 PM
working on a target selection system! having to make in-cockpit versions of all the HUD elements is an interesting challenge 😅

#indiedev
September 18, 2025 at 6:40 AM
Reposted by festive vector
I woke and felt I wanted to talk about "solodev" as a term.

Why I feel some of the discourse around is overly negative and thus missing what is special about it.

It also dives into a pathway to that personal journey for those wanting to get there.
www.youtube.com/watch?v=PZj_...
Solo dev, what and why.
YouTube video by Falconeer Chronicles: Development channel
www.youtube.com
September 11, 2025 at 9:14 AM
I love the idea of reclaiming the humanity from shitty AI images ❤️
Hello I’m back, with a mission, to turn AI slop into a labor of love ❤️🧚🧝‍♀️🐝

Hope you all enjoy this piece, I found an AI image on Pinterest and thought the concept deserved better execution. What should I make next? 🤔

#maya3D #zbrush #blender #3dmodel #xgen
September 11, 2025 at 6:50 PM
Reposted by festive vector
Super early look at Kenney Creator, my new modeling software for indies. It'll feature many blocks and tools to create any sort of model - aiming for a Q1 2026 release! ✨
September 5, 2025 at 10:02 AM
cockpit update! #indiedev #gamedev
September 4, 2025 at 11:57 PM
Reposted by festive vector
There ain't enough player-versus-terrain games around, so I might be making one.

#gamedev #indiedev
September 4, 2025 at 1:28 PM
Working on a new submarine model! Cockpit details are still under construction 💪

#indiedev #gamedev
September 4, 2025 at 12:21 AM
August 31, 2025 at 3:54 AM
I wrote an article on my workflow for building a large open world game as an indie, without any expensive 3rd party assets.

It should be disclaimed that I don't really know anything and am just making it up as I go, but so far it is working for me 😅

www.festivevector.com/blog/posts/i...

#indiedev
festive vector devlog
www.festivevector.com
August 29, 2025 at 7:09 PM
from hologram preview to piloting your new submarine!
August 25, 2025 at 4:58 AM
Reposted by festive vector
HERDLING is coming out in just a few hours, so there's just enough time to go through some other fun tech-art stuff 👀

Here's another behind-the-scenes 🧵 with various other interesting tech-art stuff featured in our vast and furrious game ✨
August 21, 2025 at 11:53 AM