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whynotartdump.bsky.social
WhyNot
@whynotartdump.bsky.social
Gamedev. Made Jet Lancer. Currently working on Prospice. Check it out!
https://store.steampowered.com/app/4067370/Prospice/
Yes, I have wrote an entire synthesizer just to generate radio frequency scanner's sounds in my game.

#indiedev #unity3d
October 18, 2025 at 4:50 PM
Began modelling outpost buildings today. I might have went a little bit too far with how stinky this interior looks lmao
October 13, 2025 at 1:36 PM
Okay, time to join that new fad.
Meet my game in 20 seconds!

#gamedev #indiedev
October 11, 2025 at 12:12 PM
Reposted by WhyNot
Sulay Rally Raid, our new 1-to-2 player journaling game is OUT NOW - and it's pay-what-you-want, OST included.

We've also made a trailer for it, which might be a bit much -but hey, now you get to hear @mac.buried.gay deliver a silky-smooth mission briefing.

[ datasparrow.itch.io/sulay-rally-... ]
Sulay Rally Raid - Release Trailer
YouTube video by Data Sparrow
www.youtube.com
October 10, 2025 at 6:38 PM
I've finally got a steam page set up. You can wishlist the game, if anyone's interested. Check it out!

Also, I'll be posting more devlog updates here in the near future, there's a whole bunch of cool stuff I wanna show off.

store.steampowered.com/app/4067370/...
October 10, 2025 at 9:10 PM
Reposted by WhyNot
Is this too much promo for a 3-pamphlet journaling game with a music album attached? Potentially!

Will we pass up the chance to make a cool visual, whether the project is 3 pamphlet or 500 pages? Nope!

So yes, it's out tomorrow. Hope to see you there!

[ datasparrow.itch.io/sulay-rally-... ]
October 9, 2025 at 10:15 PM
Reposted by WhyNot
Last but not least, Prospice by @whynotartdump.bsky.social seems to veer straight into the scary parts of notable "fucked up cargo"-type game Death Stranding. It was literally unveiled today, but it looks cool enough to shout out.

You can wishlist it here: store.steampowered.com/app/4067370/...
Prospice on Steam
Prospice blends tense driving and atmospheric horror as you haul cursed cargo across a haunted island, where the terrain hungers and the roads remember.
store.steampowered.com
October 10, 2025 at 11:34 AM
There ain't enough player-versus-terrain games around, so I might be making one.

#gamedev #indiedev
September 4, 2025 at 1:28 PM
Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.
March 5, 2025 at 10:22 AM
Made new clouds! Those are a single mesh with spherized normals and a bunch of shader trickery
December 28, 2024 at 1:56 PM
Reposted by WhyNot
🐝Pixel Farm🐝

It's done! Collab between 36 artists, where imaginary cozy farm life meets pixel art.

Please check out final piece I E E I O
➡️ lampy.casa/farms
December 3, 2024 at 8:44 AM
Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts.
They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.
October 27, 2024 at 4:36 PM
I've also made Jet Lancer. It's fun, go play it.
October 17, 2024 at 1:57 PM
I also do #pixelart sometimes
October 17, 2024 at 1:32 PM
One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.
October 17, 2024 at 1:28 PM
Hello world! Guess I'll begin with reposting some of my old stuff here, so people who followed me on other social media can remember who I was by my art lol
October 17, 2024 at 1:18 PM