Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.
March 5, 2025 at 10:22 AM
Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.
Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts. They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.
October 27, 2024 at 4:36 PM
Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts. They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.
One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.
October 17, 2024 at 1:28 PM
One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.