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whynotartdump.bsky.social
WhyNot
@whynotartdump.bsky.social
Gamedev. Made Jet Lancer. Currently working on Prospice. Check it out!
https://store.steampowered.com/app/4067370/Prospice/
Yes, I have wrote an entire synthesizer just to generate radio frequency scanner's sounds in my game.

#indiedev #unity3d
October 18, 2025 at 4:50 PM
Began modelling outpost buildings today. I might have went a little bit too far with how stinky this interior looks lmao
October 13, 2025 at 1:36 PM
Okay, time to join that new fad.
Meet my game in 20 seconds!

#gamedev #indiedev
October 11, 2025 at 12:12 PM
There ain't enough player-versus-terrain games around, so I might be making one.

#gamedev #indiedev
September 4, 2025 at 1:28 PM
Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.
March 5, 2025 at 10:22 AM
Made new clouds! Those are a single mesh with spherized normals and a bunch of shader trickery
December 28, 2024 at 1:56 PM
Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts.
They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.
October 27, 2024 at 4:36 PM
Well I'm half(-pipe) way there
October 19, 2024 at 9:31 AM
I've also made Jet Lancer. It's fun, go play it.
October 17, 2024 at 1:57 PM
I also do #pixelart sometimes
October 17, 2024 at 1:32 PM
One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.
October 17, 2024 at 1:28 PM