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whynotartdump.bsky.social
WhyNot
@whynotartdump.bsky.social
Gamedev. Made Jet Lancer. Currently working on Prospice. Check it out!
https://store.steampowered.com/app/4067370/Prospice/
Thank! I'm doing my best to make the map fun to traverse and explore
October 20, 2025 at 5:02 AM
The game's core gameplay is about off-road driving and exploration, so no, but a sonar-only navigation game sounds cool as a concept tbh
October 19, 2025 at 9:20 AM
Reposted by WhyNot
Last but not least, Prospice by @whynotartdump.bsky.social seems to veer straight into the scary parts of notable "fucked up cargo"-type game Death Stranding. It was literally unveiled today, but it looks cool enough to shout out.

You can wishlist it here: store.steampowered.com/app/4067370/...
Prospice on Steam
Prospice blends tense driving and atmospheric horror as you haul cursed cargo across a haunted island, where the terrain hungers and the roads remember.
store.steampowered.com
October 10, 2025 at 11:34 AM
Yeah I'm a huge fan of the entire series, but I wanna put my own spin on the concept
September 5, 2025 at 7:50 AM
Thanks! I started the whole project just as a fun exercise to learn how to do physic-y vehicle controller and it grew into something bigger.
September 5, 2025 at 7:47 AM
Same here haha
December 29, 2024 at 10:13 PM
I don't remember who said it but "producer is the person who makes sure the game gets finished" is such a great description and I use it whenever I have to explain this role to someone
December 24, 2024 at 12:35 PM
Not using "gimmick" in a derogatory way btw, I genuinely wish we will get more shooters like this which keep the same core gameplay but squeeze a lot of different mechanical vignettes out of it. The last thing I've played that comes close is probably Titanfall 2's campaign.
November 17, 2024 at 10:15 AM
Me and a couple of friends coined the term gimmick shooter in regards to some shooters from that era. One chapter it's an entire road trip in a vehicle, then it's a resource-scarce horror, then you control an army of bugs in a prison break.
November 17, 2024 at 10:07 AM
Oh man we lost so many awesome studios in the last couple of years
October 25, 2024 at 9:11 AM
Despite being a big MonHun nerd I never thought of it before...
October 19, 2024 at 9:37 AM
I'm torn between making it more combat-focused or tricks-focused. Really love how in SSX tricks are still useful in race mode, as they fill up a speed boost bar. Maybe I should incorporate something similar... 🤔
October 19, 2024 at 9:36 AM
Well I'm half(-pipe) way there
October 19, 2024 at 9:31 AM