Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social for the help and encouragement
Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social for the help and encouragement
Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
Below is a gallery of random systems I've found (links to them are in the article) 👇
Below is a gallery of random systems I've found (links to them are in the article) 👇
noelberry.ca/posts/making...
noelberry.ca/posts/making...
therealmjp.github.io/posts/to-ear...
therealmjp.github.io/posts/to-ear...
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!
@visualstudio.com preview now has Dynamic Debugging which automatically unoptimizes functions you step into while debugging 👀
Available in UE 5.6, or with a simple cherry pick:
devblogs.microsoft.com/cppblog/cpp-...
@visualstudio.com preview now has Dynamic Debugging which automatically unoptimizes functions you step into while debugging 👀
Available in UE 5.6, or with a simple cherry pick:
devblogs.microsoft.com/cppblog/cpp-...
* A fast binned SAH BVH builder, on par with the AVX builder;
* Fast traversal kernels for the BVH4_CPU layout.
github.com/jbikker/tiny...
* A fast binned SAH BVH builder, on par with the AVX builder;
* Fast traversal kernels for the BVH4_CPU layout.
github.com/jbikker/tiny...
A lot can be done to improve convergence, but it's already fun to play with 🤩
A lot can be done to improve convergence, but it's already fun to play with 🤩
Today's article is on Intel's Battlemage Architecture found in the B580 dGPU and what improvements have been made compared to the last generation Alchemist architecture.
Hope y'all enjoy!
open.substack.com/pub/chipsand...
old.chipsandcheese.com/2025/02/10/i...
Today's article is on Intel's Battlemage Architecture found in the B580 dGPU and what improvements have been made compared to the last generation Alchemist architecture.
Hope y'all enjoy!
open.substack.com/pub/chipsand...
old.chipsandcheese.com/2025/02/10/i...