sigterm_
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carvtographer.bsky.social
sigterm_
@carvtographer.bsky.social
Godot Gamedev. TypeScript & React Full Stack. Loves Horror. Linux SysAdmin. Lives in CLI. Security Analyst. Part-Time Designer.
Pinned
Been working on getting my player controller tuned the way I want it in my FPS horror game I've been trying to piece together. Story is cookin' rn — it's going to take place in a gloomy corporate office building, but I think it'll have some neat interactions.

#gamedev #godot #indiegame #indiedev
While this was fun.

Network and CDN logistics would be an absolute nightmare.
I ended up getting bored and created a very basic TikTok clone in React Native in like 3 hours. Just needs a CDN and some auth.

@mcuban.bsky.social said if we implement atproto he’ll fund it? 🤔
January 15, 2025 at 8:34 PM
I ended up getting bored and created a very basic TikTok clone in React Native in like 3 hours. Just needs a CDN and some auth.

@mcuban.bsky.social said if we implement atproto he’ll fund it? 🤔
January 15, 2025 at 7:59 AM
Here is my #BossRushJam2025 progress so far after one day. 29 more days to go!

The community in the discord server has been awesome to do some parallel #gamedev with!
January 3, 2025 at 11:06 PM
I wake up today to do #BossRushJam2025 and I passed 100 followers! Thanks everyone! 😁

The theme is: SPIN 🔃

My mind keeps going to bullet-hell, but I'm gonna keep on thinking...
a girl with purple hair and a yellow tie sits in a chair
ALT: a girl with purple hair and a yellow tie sits in a chair
media.tenor.com
January 2, 2025 at 7:23 PM
I love Git so much. Spent the past hour completely shredding my project then you hit it with the good ol' GIT RESET.
a girl in a red dress is standing next to a blue stitch
ALT: a girl in a red dress is standing next to a blue stitch
media.tenor.com
January 2, 2025 at 5:30 AM
New Year, New #Promosky! ✨

Based in Dallas, TX, approaching 30. Works in IT. Wants to make games 💞

If you want to hear ramblings about cool stuff, give a follow! Like...

⁘ gamedev
⁘ godot
⁘ ttrpgs
⁘ dnd / roguelikes
⁘ anime / manga
⁘ linux / homelabs
⁘ cybersecurity
⁘ general IT nonsense
January 2, 2025 at 3:47 AM
My shadowcast algorithm is like 5x more computational expensive versus my standard raycast and it makes me sad...

I'm gonna have to use the raycasting for the time being due to how many entities I want on that screen, but maybe I'll leave it in as an option...
January 2, 2025 at 3:29 AM
New Year Resolution: Release at least a single game.
January 1, 2025 at 3:46 PM
Reposted by sigterm_
Hmm can we workshop the name please? They’re going to be bullied by the skibidi kids
January 1, 2025 at 2:22 AM
Pet Insurance went up, Car Insurance went up, Rent went up.

Mama Mia
December 31, 2024 at 8:49 PM
If you guys have some good recommendations on some books strictly related to Game Design, please leave them below! I’ve got to start using my Kindle more.
a girl sitting on a couch reading a book and drinking tea
ALT: a girl sitting on a couch reading a book and drinking tea
media.tenor.com
December 30, 2024 at 7:01 AM
Combined LOS and individual action queues are now finally working. Took a bit to bring myself back into the headspace after Christmas stuff, but glad this is finally done.

Now onto making enemies work / attack, and then dungeon generation!

#godotengine #gamedev #screenshotsaturday #roguelike
December 29, 2024 at 9:45 PM
Implementing some sort of centralized Action Queue Manager in a roguelike is some of the most mind-numbing stuff.

Kind of has me just completely reconsidering going full ECS, but I really want the real-time stuff without dealing with constant race conditions / edge cases...
December 29, 2024 at 8:42 PM
Got my coffee ready... just ate a ton of macaroni...

Let's make some games.
December 29, 2024 at 6:12 PM
Someone needs to make a browser-based version of TTS that allows easy import of rulesets to various complex games, and have the ability to drop-in-drop-out multiplayer over the web so I can just play 40K wherever I go.
December 29, 2024 at 6:11 PM
This was about as far as I got... not sure if I'm gonna continue though.
December 29, 2024 at 4:54 PM
I spent like 4 hours last night NOT working on anything related to gamedev stuff, yet fell entranced to Godot’s custom editor tools.

I *really* wanna make some kind of GDScript UML diagrams using GraphEdit.
December 29, 2024 at 4:40 PM
I need to stop posting my progress updates at like 3AM lol
December 21, 2024 at 7:16 PM
Reposted by sigterm_
This week was working on the action manager and queue system for entities. Tick system is working as expected, and can prioritize events based on speed. Lines now working, and best of all, action confirmations are now a simple toggle!

#ScreenshotSaturday #GodotEngine #gamedev #indie #roguelike
December 21, 2024 at 9:42 AM
This week was working on the action manager and queue system for entities. Tick system is working as expected, and can prioritize events based on speed. Lines now working, and best of all, action confirmations are now a simple toggle!

#ScreenshotSaturday #GodotEngine #gamedev #indie #roguelike
December 21, 2024 at 9:42 AM
My misprint, trapezoidal Frieren manga. It's also printed backwards.

Wonder if I can send this out to PSA for grading.
December 21, 2024 at 6:32 AM
Reposted by sigterm_
[watching the achievements for getting to an ending tick up to 0.1%] maybe its too easy
December 17, 2024 at 4:02 AM
Well uh... that's not supposed to happen...
#gamedev
December 16, 2024 at 11:55 PM
Godot, by far, has been the best rapidly iterative game engine I've ever used BY FAR. After spending 8+ years in Unity, I can do everything I possibly need to do 100x quicker in #GodotEngine.
December 15, 2024 at 1:50 AM