@mcuban.bsky.social said if we implement atproto he’ll fund it? 🤔
@mcuban.bsky.social said if we implement atproto he’ll fund it? 🤔
The community in the discord server has been awesome to do some parallel #gamedev with!
The community in the discord server has been awesome to do some parallel #gamedev with!
I'm gonna have to use the raycasting for the time being due to how many entities I want on that screen, but maybe I'll leave it in as an option...
I'm gonna have to use the raycasting for the time being due to how many entities I want on that screen, but maybe I'll leave it in as an option...
Now onto making enemies work / attack, and then dungeon generation!
#godotengine #gamedev #screenshotsaturday #roguelike
Now onto making enemies work / attack, and then dungeon generation!
#godotengine #gamedev #screenshotsaturday #roguelike
#ScreenshotSaturday #GodotEngine #gamedev #indie #roguelike
#ScreenshotSaturday #GodotEngine #gamedev #indie #roguelike
Wonder if I can send this out to PSA for grading.
Wonder if I can send this out to PSA for grading.
Now I just need to figure out how to get the LOS maps to sync with each other so everyone's not in darkness...
#indiedev #godot #gamedev
It's just boomers going, "Like if you know what THIS thing is! 🤣🤣🤣🤣"
It's just boomers going, "Like if you know what THIS thing is! 🤣🤣🤣🤣"
I even know some folks that work directly in github.dev but it's only nice if you're working w/ remote containers or in text files
I even know some folks that work directly in github.dev but it's only nice if you're working w/ remote containers or in text files
1. git status
2. git log (--oneline)
3. git add
4. git commit
5. git push/pull
1. git status
2. git log (--oneline)
3. git add
4. git commit
5. git push/pull
#gamedev #godot #indiegame #indiedev
#gamedev #godot #indiegame #indiedev