Byte Arcane making Sigil of Kings
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byte-arcane.itch.io
Byte Arcane making Sigil of Kings
@byte-arcane.itch.io
Transmuting code into graphics and gameplay. Making an open-world fantasy roguelike/rpg: https://store.steampowered.com/app/2195820/Sigil_of_Kings/
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Hey #PitchYaGame, here's Sigil of Kings:
🌍 Explore a huge procedural world in vibrant 16-bit pixel art
⚔️ Conquer deadly dungeons with might, magic & cunning
👑 Complete quests, ascend guild ranks, shape city fates
💀 Make your mark in a living, breathing world. Or perish!
👉 Wishlist on Steam (link 👇)
Reposted by Byte Arcane making Sigil of Kings
Okay, time for a much-requested thing: a THREAD OF THREADS. I've now written dozens of these sciencey threads now, and it's increasingly easy to lose them in the scrum of new stuff on here, so - here's a roundup.

First: the mystery of the BONG BONG BONG: bsky.app/profile/mike...

1/
OK, this is wild.

In September 2023, geophysicists across the world started monitoring a very odd signal coming from the ground under them.

It was picked up in the Arctic. And Antarctica. It was detected everywhere, every 90 seconds, as regular as a metronome, for *nine days*.

What the HELL?

1/
November 11, 2025 at 1:04 PM
A not-so-gamedev update: #linux, #reaper and #VST (mis)adventures!
aDAWventures in Linux, Reaper and VST lands | Sigil of Kings
Linux setup is not over yet (is it ever?). I've been trying to set up Reaper on the side. I have a pedal board, a MIDI keyboard and a bunch of Spitfire Audio libraries that I need to be able to use. On Windows, achieving a low-latency setup was not trivial, and having read about Linux audio, I've been expecting the worst -- either have dual-boot Windows for just audio things, or just not use whatever doesn't work on linux. Reaper has binaries for Linux - but I knew that already, that's partly why I originally bought it! When opening Reaper, by default, there was an error with the audio device. That was a bit of a bummer. There were options for ALSA (didn't work), Jack (didn't work), PulseAudio (bad latency) and I've heard about the mystery PipeWire that I'm supposed to be using for low-latency, but it was not there. After a bit of searching the web and learning some commands, like "inxi -A" or "pactl info", from other tortured souls, I realised that PipeWire is used through ALSA, and to fix ALSA I had to ... double-click some combo boxes with options, and type default there. What on earth??? After doing that, ALSA works, and MIDI keyboard worked, with very low latency. Hurray!! Now it's turn for the pedal board. It's a BOSS GT-10 - it has USB output, and was nicely recognised by Linux. To make this one work, I had to go to the audio devices again and change the input from default to the GT-10, which was recognized. Tada, that worked!! What's awesome is that the latency is also quite low, so I'm super happy! I must say that on Windows I always spent far more time trying to get things to work. Here what I had to do was quite stupid, but was just a single thing in the end, and it seems to be a limitation of Reaper. Next step: Windows VSTs! That's a bit harder, as Spitfire is not quite Linux friendly. After a bit of reading, I used Bottles to install the Spitfire Audio application, and everything downloaded just fine from inside the application. Next step was to install winehq and yabridge, and set up some environment variables. Super-helpful post here. This worked for the Felt Piano, and I was super happy! However, Albion ONE needs Kontakt Player, which was another can of worms... Kontakt Player needs Native Access. Apparently NA2 (the current version and installer) have been giving Linux users grief, and NA1 is not available for download through the standard links. After some searching, found an installer through some downgrade instructions... Weird! Anyway, this worked, sort of. Originally created a bottle for Spitfire, then installed Native Access 2, which wouldn't work. But apparently I can't uninstall it either. And installing Native Access 1 to the same bottle would not work. So I created a new bottle for Native Access 1. This worked! So I installed Kontakt Player, and ran Reaper. It ... well, didn't work! I saw the VST plugin, but it would crash upon loading. This happened because the WINEPREFIX env var was pointing to Spitfire Audio's bottle. Oh dammit. So, I moved over the Spitfire samples to the Native Access 1 bottle, and installed the Spitfire Audio app there. This works! And ... everything works! Except the LABS VSTs... LABS apparently have moved to some new platform called "Splice". Ok new application that might misbehave. Lo and behold - it does not install in the bottle that contains NA and Spitfire. I created yet another bottle, the installer runs and fails because of "disk space". But apparently Spitfire still offers a LABS installer, that does run in the NA/Spitfire bottle. Hope on the horizon! ... That hope died swiftly though, as the LABS installer's window does not show anything. It's this issue here so I'm not the only one. Oh well. Tried even to change the Spitfire Audio app with a hex editor but also to no avail... Well, sounds like LABS is a goner.
byte-arcane.github.io
November 10, 2025 at 8:15 PM
Reposted by Byte Arcane making Sigil of Kings
Live Deliciously

#art
November 10, 2025 at 2:50 PM
Reposted by Byte Arcane making Sigil of Kings
Once again, my version is no less authentic than the original.
November 10, 2025 at 2:21 AM
Reposted by Byte Arcane making Sigil of Kings
‘Study after study shows that students want to develop these critical thinking skills, are not lazy, and large numbers of them would be in favor of banning ChatGPT and similar tools in universities’, says @olivia.science www.ru.nl/en/research/...
‘Opposing the inevitability of AI at universities is possible and necessary’ | Radboud University
Since the widespread release of ChatGPT in December of 2022, AI has taken over much of the world by storm – including academia. Most of this happened with very little pushback, despite a myriad of iss...
www.ru.nl
November 1, 2025 at 10:26 PM
Reposted by Byte Arcane making Sigil of Kings
Stop right there, BlueSky lovelies! Did you know that a version of Elder Scrolls IV: Oblivion was in the works for PSP in 2007 and 2008?

Bethesda has remained tight-lipped about why it was cancelled, but prototype builds emerged in 2016 and give us a meaty insight into it.

Let's dive in.

1/3
November 11, 2024 at 2:44 PM
💀💀💀 New devlog, on death 💀 💀💀

byte-arcane.github.i...

#gamedev #indiedev #godotengine #screenshotsaturday
Limbo, Death and Beyond | Sigil of Kings
Death, Limbo and Resurrection
byte-arcane.github.io
November 8, 2025 at 7:50 AM
Reposted by Byte Arcane making Sigil of Kings
#PitchYaGame #indiegamedev #gamejam #survival #horror #fnaflike #solodev #pixelart

I worked with my brother on this gamejam game some time ago, where you gotta defend your home from the governement using mutant plants. Its pretty simple and short so you should give it a shot.
November 7, 2025 at 12:46 PM
Reposted by Byte Arcane making Sigil of Kings
Hey #PitchYaGame! Chronicles IV: Ebonheim is a classic dungeon-crawling CRPG with a non-procedural world, nuanced character building, and brutal, turn-based tactical combat.

Wishlist today at store.steampowered.com/app/3919080/...

#indiegames #sologamedev #ultima #roguelike #gamedev
November 7, 2025 at 4:40 PM
Reposted by Byte Arcane making Sigil of Kings
Heya #PitchYaGame

Monsters of Mican is a #MightAndMagic inspired RPG Blobber, with a focus on player freedom, tons of secrets, and wild and wacky monster designs!

🏰Free-roam exploration
💰Lots of loot
⚔️Snappy yet deep #TurnBasedCombat
🎣Fishing and other minigames
🎮Deck verified

shorturl.at/kKAuo
November 7, 2025 at 2:40 PM
Reposted by Byte Arcane making Sigil of Kings
Hi #PitchYaGame

Heroes of the Seven Islands is a hand-drawn fantasy rpg with anthropomorphic characters

🧙 Tribute to classic 90s RPGs, such as Might and Magic
⚔️ Turn-based yet fast combat system with spells & synergies
🎨 Hundreds of illustrations and sprites à la MS Paint
November 7, 2025 at 12:06 PM
Hey #PitchYaGame, here's Sigil of Kings:
🌍 Explore a huge procedural world in vibrant 16-bit pixel art
⚔️ Conquer deadly dungeons with might, magic & cunning
👑 Complete quests, ascend guild ranks, shape city fates
💀 Make your mark in a living, breathing world. Or perish!
👉 Wishlist on Steam (link 👇)
November 7, 2025 at 1:00 PM
Reposted by Byte Arcane making Sigil of Kings
Hey, happy 30th birthday GameFAQs! Launched on November 5th, 1995!

The earliest scrape I can find on Wayback is December 1996, but I doubt the site changed much. But yes, here it is in its earliest days as the Video Game FAQ Archive!
November 5, 2025 at 7:00 PM
Reposted by Byte Arcane making Sigil of Kings
This is incredible, congrats and thanks for the artshare!
I'm Maria, I do semirealistic narrative fantasy illustrations. I have ADHD and a cat, often depicted in my illustrations (the cat, not the ADHD).
November 5, 2025 at 3:34 PM
Reposted by Byte Arcane making Sigil of Kings
Soul-binding and phylacteries: we can bind creature souls to objects and resurrect them from objects. A creature bound to a phylactery, upon death, will just respawn after 24h near the phylactery. Inspired by countless D&D lich stories of course.

#gamedev #indiedev #godotengine #screenshotsaturday
November 1, 2025 at 3:56 PM
Reposted by Byte Arcane making Sigil of Kings
Happy #PortfolioDay! I'm hby here's some of my #pixelart.
October 8, 2024 at 9:58 PM
Reposted by Byte Arcane making Sigil of Kings
Irrigation map computed using C++/OpenMP. The lakes and rivers only take less than 5ms to compute, but the irrigation requires to be spread using some rules. Too reach stable state requires ~200ms with a core i5-13th gen :/ Next step, vegetation based on irrigation ... #indiegame #solodev #procgen
October 15, 2025 at 10:04 PM
Reposted by Byte Arcane making Sigil of Kings
In Sigil of Kings, death is just an inconvenience... Corpses are linked to souls, and can be used as resurrection targets. Resurrected folk might still not be happy you killed them though :)

Happy Halloween!

#screenshotsaturday #gamedev #indiedev #godotengine
November 1, 2025 at 12:17 PM
Soul-binding and phylacteries: we can bind creature souls to objects and resurrect them from objects. A creature bound to a phylactery, upon death, will just respawn after 24h near the phylactery. Inspired by countless D&D lich stories of course.

#gamedev #indiedev #godotengine #screenshotsaturday
November 1, 2025 at 3:56 PM
Here's a "ghost goes to the afterlife" visual effect, but at normal game speed it's a bit hard to see, as 2 other effects play in parallel. So, a slomo version below - here you go folks, I spent an hour or two on that! #gamedev #indiedev #screenshotsaturday #pixelart
November 1, 2025 at 12:21 PM
In Sigil of Kings, death is just an inconvenience... Corpses are linked to souls, and can be used as resurrection targets. Resurrected folk might still not be happy you killed them though :)

Happy Halloween!

#screenshotsaturday #gamedev #indiedev #godotengine
November 1, 2025 at 12:17 PM
Reposted by Byte Arcane making Sigil of Kings
Missed #wishlistwednesday, but support for my #indiegame is always appreciated. 🖤

store.steampowered.com/app/3974410/...
October 30, 2025 at 5:51 AM