Byte Arcane making Sigil of Kings
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byte-arcane.itch.io
Byte Arcane making Sigil of Kings
@byte-arcane.itch.io
Transmuting code into graphics and gameplay. Making an open-world fantasy roguelike/rpg: https://store.steampowered.com/app/2195820/Sigil_of_Kings/
Hey #PitchYaGame, here's Sigil of Kings:
🌍 Explore a huge procedural world in vibrant 16-bit pixel art
⚔️ Conquer deadly dungeons with might, magic & cunning
👑 Complete quests, ascend guild ranks, shape city fates
💀 Make your mark in a living, breathing world. Or perish!
👉 Wishlist on Steam (link 👇)
November 7, 2025 at 1:00 PM
Soul-binding and phylacteries: we can bind creature souls to objects and resurrect them from objects. A creature bound to a phylactery, upon death, will just respawn after 24h near the phylactery. Inspired by countless D&D lich stories of course.

#gamedev #indiedev #godotengine #screenshotsaturday
November 1, 2025 at 3:56 PM
Here's a "ghost goes to the afterlife" visual effect, but at normal game speed it's a bit hard to see, as 2 other effects play in parallel. So, a slomo version below - here you go folks, I spent an hour or two on that! #gamedev #indiedev #screenshotsaturday #pixelart
November 1, 2025 at 12:21 PM
In Sigil of Kings, death is just an inconvenience... Corpses are linked to souls, and can be used as resurrection targets. Resurrected folk might still not be happy you killed them though :)

Happy Halloween!

#screenshotsaturday #gamedev #indiedev #godotengine
November 1, 2025 at 12:17 PM
Even though most game maps will be procedurally generated, there are going to be a few fixed ones. For some simple maps (e.g. tutorial) I'm making a simple tool to be able to create them. #gamedev #indiedev #godotengine
October 5, 2025 at 9:37 AM
Redo of world generation screens! Some polish still needed, but hopefully a bit more consistent overall. Oh GUI dev what a rabbit hole you are #gamedev #indiedev #godotengine #screenshotsaturday
September 20, 2025 at 10:50 AM
Character customisation screen! A few presets currently for hair and beard, and choice of colors for everything, from a fixed palette! #gamedev #indiedev #godotengine #screenshotsaturday
September 6, 2025 at 10:54 AM
A roguelike without a tutorial can be a rough experience, due to the endless possibilities. One game mode will be a tutorial, which will show players what can they do in the game. For now, this is the screen where we choose this mode.

#gamedev #indiedev #godotengine #screenshotsaturday
August 30, 2025 at 11:13 AM
"Stop badgering me!" (freshly made forest critter) #gamedev #indiedev #godotengine #pixelart
August 29, 2025 at 3:27 PM
Just because you made me laugh!
August 28, 2025 at 7:48 PM
Harvesting mushrooms! Mushrooms (and other herbs/plants in the future) can be found in patches big or small, and your yield will be according to that, and your harvesting skills. Harvested plants will be useful in crafting and alchemy. #gamedev #indiedev #godotengine #pixelart
August 28, 2025 at 4:48 PM
Smells like team spirit: if you attack a member of a team (e.g. a villager) and you're not seen by others (e.g. via stealth - first below), you're ok, otherwise (second below) everybody will attack you! #screenshotsaturday #gamedev #indiedev #godotengine
August 23, 2025 at 9:43 AM
Using some wands to eliminate local wildlife. Wands are procedurally generated, based on what abilities are supported in wand form (typically spells that require targets) #screenshotsaturday #gamedev #indiedev #godotengine
August 16, 2025 at 8:25 AM
Long video warning! Quest to deactivate a portal spawning fire elementals deep in a mine. Featuring: "footstep town", working mine, miners and their ... pets, and bad evil mine level with a portal barfing increasingly stronger fire elementals. You got it all folks! #gamedev #indiedev #godotengine
June 13, 2025 at 6:11 PM