https://linktr.ee/casualgaragecoder
Co-founder of the Godot Barn @thegodotbarn.com
Top-chatter at
https://bsky.app/profile/indieverse.bsky.social
Right : interpolated terrain and "lakes" water mesh generation.
Next steps : Streams/Waterfall meshes generation and water LoD management (more specifically : mesh decimation when detailed meshing not required).
#Godot #procgen #terrain #gamedev
This "water mesh" problem is challenging and, to be honest, really interesting. After a good chat with a dear friend of mine, I've came up with an action plan. I think i'm on something here :) But in the meantime, admire some big failures ! #gamedev #procgen
Not as advanced technique as @passivestar.bsky.social 's tho (GPU based LOD using tessellation). Maybe digging this one next ! #gamedev #rendering #terrain
Not as advanced technique as @passivestar.bsky.social 's tho (GPU based LOD using tessellation). Maybe digging this one next ! #gamedev #rendering #terrain
#FOSS #sourcecontrol #git #codeberg
#FOSS #sourcecontrol #git #codeberg
#gamedev #writing
#gamedev #writing
What a time to live when you have to hastily clarify things ... #gamedev
What a time to live when you have to hastily clarify things ... #gamedev
Did that improve the balancing? Nah.
But hear me out: I rewatched all of Battlestar Galactica (2004) over Christmas.
That's it.
store.steampowered.com/app/4060820/...
#indiedev #gamedev #indiegame #godot #spacegame
Did that improve the balancing? Nah.
But hear me out: I rewatched all of Battlestar Galactica (2004) over Christmas.
That's it.
store.steampowered.com/app/4060820/...
#indiedev #gamedev #indiegame #godot #spacegame
Good luck to you all. Don't hesitate to reach out to me here or on Discord if you're struggling. Perhaps i could help or at least be your rubber duck :)
#gamedev #indiegamedev #solodev
Good luck to you all. Don't hesitate to reach out to me here or on Discord if you're struggling. Perhaps i could help or at least be your rubber duck :)
#gamedev #indiegamedev #solodev
But first, let's finish that article on wandering terrain mesh technique. Lower your expectations: it's not the smart. #gamedev
I'm doing my best, but it takes time, especially when you're part time.
I'm doing my best, but it takes time, especially when you're part time.
thegodotbarn.com/contribution...
thegodotbarn.com/contribution...