Casual Garage Coder (at GodotFest)
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casualgaragecoder.com
Casual Garage Coder (at GodotFest)
@casualgaragecoder.com
Indie game developer.
https://linktr.ee/casualgaragecoder

Co-founder of the Godot Barn @thegodotbarn.com
Got bad news (I'm not really into 3D scaling yet. But it you want to give it a try, it's located in renderer_viewport.cpp:1037 😉
November 12, 2025 at 10:21 AM
Really really great. High quality talks.
November 12, 2025 at 8:52 AM
I know right ? That was a brillant talk too ! When Antti mentioned the "Scaling 3D scale" parameter maxed to 2, i wanted to take a look at the engine code to see how to uncap it ;)
November 11, 2025 at 9:47 PM
Just arrived at the hotel. There's a comfy lobby, just to relax after nearly 6 hours of train.
November 10, 2025 at 9:55 PM
What ? You're not coming ??? And I'm already on the train !!
November 10, 2025 at 3:13 PM
I've made a lot of mistakes, mainly due to my ignorance of the motivation behind the Steerable Perlin Noise.

Please feel free to review, raise issues and concerns about that implementation.
November 10, 2025 at 2:53 PM
More a humble recurrent contributor than a "god-coder" 🤣😅
November 10, 2025 at 2:48 PM
November 6, 2025 at 6:53 PM
Code can be found here : thegodotbarn.com/contribution...
2D Maze Generator
Generates data for a simple 2D Maze made of squares.
thegodotbarn.com
November 3, 2025 at 3:58 PM
Even if OpenMP can be used with GPU (using a dedicated pragma directive and other functions to upload/download data to/from GPU), I'm only using it with CPU. But as far as i know, using GPU with OpenMP is pretty simple.
November 3, 2025 at 11:05 AM
Feel free to use it 😉
November 3, 2025 at 10:35 AM
With a still background, it's hard to judge. With a moving one, the "still" labels of the menu should contrast enough. Else, maybe a slight background blur.
November 2, 2025 at 12:20 AM
Same here ;)
November 2, 2025 at 12:17 AM