https://linktr.ee/casualgaragecoder
Co-founder of the Godot Barn @thegodotbarn.com
www.youtube.com/watch?v=cfip...
www.youtube.com/watch?v=cfip...
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
#procgen #perlin #noise
#procgen #perlin #noise
clockwork-cosmic-horror-narrative-card/boardgame
Is released! Proud of this one, hope it does well enough for me to keep exploring this unique and exciting avenue of game dev.
The Horror at Highrook is an occult card-crafting RPG
🕯️Uncover the dark secrets of Highrook Manor
🌙Manage your team of investigators
🔥Summon Ancient Demons
www.youtube.com/watch?v=drjG...
store.steampowered.com/app/2836860/...
clockwork-cosmic-horror-narrative-card/boardgame
Is released! Proud of this one, hope it does well enough for me to keep exploring this unique and exciting avenue of game dev.
(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
Got two actually, for different purposes : Those neat Beyerdynamic DT-770 Pro 80 Ohm (closed), and AKG K-702 (opened) #headphone #sound
Got two actually, for different purposes : Those neat Beyerdynamic DT-770 Pro 80 Ohm (closed), and AKG K-702 (opened) #headphone #sound
godotfest.com
@godotfest.com
godotfest.com
@godotfest.com
Lakes and rivers are computed using a "trick". It only takes 5ms. Irrigation map uses those data to determine where the vegetation thrive due to irrigation (and takes ~100ms). #procgen #indiedev
thegodotbarn.com/contribution...
#uiux #accessibility #indiegamedev
thegodotbarn.com/contribution...
#uiux #accessibility #indiegamedev
The generation part is the most basic one. The vertex shader is just a bit more complex, but not that heavy. If needed, I can provide some explanation in a more in depth post. thegodotbarn.com/contribution...
The generation part is the most basic one. The vertex shader is just a bit more complex, but not that heavy. If needed, I can provide some explanation in a more in depth post. thegodotbarn.com/contribution...
👇👇👇
store.steampowered.com/developer/xsgames
👇👇👇
store.steampowered.com/developer/xsgames