Casual Garage Coder (at GodotFest)
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casualgaragecoder.com
Casual Garage Coder (at GodotFest)
@casualgaragecoder.com
Indie game developer.
https://linktr.ee/casualgaragecoder

Co-founder of the Godot Barn @thegodotbarn.com
Excited to attend the "Keeper to Keepers" talk about adding multiplayer to existing basecode @ #GodotFest ! This one could have helped me years ago ...
November 12, 2025 at 1:29 PM
Reposted by Casual Garage Coder (at GodotFest)
My #godotfest talk is online! Check it out to see how I do the lofi graphics style of Reconfigure and add juice by enabling all the effects in the post-processing system, and more.
www.youtube.com/watch?v=cfip...
Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 12, 2025 at 6:58 AM
Ready for day 2 of #GodotFest
November 12, 2025 at 8:06 AM
Reposted by Casual Garage Coder (at GodotFest)
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM
Wow ! The talk "Don't ship the wrong game" by René Habermann at #GodotFest was so inspiring that i wanted to code a prototype right away during the talk itself ;)
November 11, 2025 at 4:04 PM
Lots of good talks at #GodotFest. Meeting nice people too :) I'm too shy to make the first step tho...
November 11, 2025 at 3:30 PM
I've vanquished the German railroads and made it to my hotel ! Time to relax in the lobby ...
November 10, 2025 at 9:46 PM
As a request, I have implemented the Steerable Perlin Noise by jakericedesigns as a real Noise resource in #GodotEngine. The implementation is a port of the shader code, so it's a bit slow. Feel free to contribute/review/give insights : github.com/CasualGarage...

#procgen #perlin #noise
GitHub - CasualGarageCoder/SteerablePerlinNoise.gd: An implementation of Steerable Perlin Noise as a Godot resource
An implementation of Steerable Perlin Noise as a Godot resource - CasualGarageCoder/SteerablePerlinNoise.gd
github.com
November 6, 2025 at 5:28 PM
Well, it got to start somewhere ...
November 3, 2025 at 12:28 PM
Reposted by Casual Garage Coder (at GodotFest)
After about 2 years my strange
clockwork-cosmic-horror-narrative-card/boardgame
Is released! Proud of this one, hope it does well enough for me to keep exploring this unique and exciting avenue of game dev.
🌜The House is finally open 🌛

The Horror at Highrook is an occult card-crafting RPG
🕯️Uncover the dark secrets of Highrook Manor
🌙Manage your team of investigators
🔥Summon Ancient Demons

www.youtube.com/watch?v=drjG...

store.steampowered.com/app/2836860/...
The Horror At Highrook - Release Trailer
YouTube video by tomnullpointer
www.youtube.com
May 1, 2025 at 6:47 PM
2D Maze Generator
Generates data for a simple 2D Maze made of squares.
thegodotbarn.com
November 3, 2025 at 8:17 AM
Soon at @thegodotbarn.com , a very simple 2D maze generator using the Kruskal algorithm. The code is utterly simple and can be the starting point of more complex maps (adding weaving, rooms, etc.). #procgen #godot

(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
November 2, 2025 at 10:58 PM
Reposted by Casual Garage Coder (at GodotFest)
More updates for my farming game. 🌱🧍‍♂️
#indiedev #pixelart #videogames #gamedev
October 29, 2025 at 4:39 PM
Time to make a small godot module about simple feedforward neural networks and backpropagation learning. But i suspect it already exists somewhere. Anyway, my module will be purely restricted to that scope only.
October 29, 2025 at 5:24 PM
What are your favorite headphones ?

Got two actually, for different purposes : Those neat Beyerdynamic DT-770 Pro 80 Ohm (closed), and AKG K-702 (opened) #headphone #sound
October 21, 2025 at 6:49 PM
Script prototype of daylight map : Amount of light the map get through the day. Missing: indirect lighting(will depend on type of terrain), and taking water into account. Then, porting this in C++/OpenMP/AVX. #procgen #indiegamedev #solodev #Godot
October 19, 2025 at 10:14 PM
I'll be at the GodotFest'25 which takes place in Munich, Germany , 11th and 12th of November 2025. Hope to see you there !

godotfest.com

@godotfest.com
Welcome to GodotFest!
11 & 12 November 2025
godotfest.com
October 18, 2025 at 11:33 AM
I'm the co-founder of @thegodotbarn.com . It is a (totally free) collaborative website/community about pricing snippets and tricks for simple features you may want to use in your games in #Godot. Feel free to come and visit, go to the discord server. We are willing to provide help to everybody ! 💙
October 18, 2025 at 10:58 AM
Used AVX to unlock usage of SSE2 extended CPU instruction set. The computation is twice as fast now.

Lakes and rivers are computed using a "trick". It only takes 5ms. Irrigation map uses those data to determine where the vegetation thrive due to irrigation (and takes ~100ms). #procgen #indiedev
October 16, 2025 at 8:53 PM
Irrigation map computed using C++/OpenMP. The lakes and rivers only take less than 5ms to compute, but the irrigation requires to be spread using some rules. Too reach stable state requires ~200ms with a core i5-13th gen :/ Next step, vegetation based on irrigation ... #indiegame #solodev #procgen
October 15, 2025 at 10:04 PM
Just made a small UI node in #Godot to display monitors layout (which is handy if you have multiple monitors and you want to select one).
thegodotbarn.com/contribution...
#uiux #accessibility #indiegamedev
Monitor Layout UI
Users can have multiple monitors. Here is a custom UI node to display their layout.
thegodotbarn.com
October 15, 2025 at 3:36 PM
Here is a small terrain generator/renderer in few lines of #gdscript and #glsl in #godot.
The generation part is the most basic one. The vertex shader is just a bit more complex, but not that heavy. If needed, I can provide some explanation in a more in depth post. thegodotbarn.com/contribution...
Small Terrain Generator
A script to generate terrain data, a shader to render it.
thegodotbarn.com
October 8, 2025 at 8:15 PM
Coming soon at @thegodotbarn.com , ultra-simple small terrain generation (based on FastNoise). Script + Shader. This example is a 128x128 terrain with a bicubic Bezier interpolation vertex shader to smooth. #GodotEngine #gdscript #glsl #indiegamedev #GodotTips
October 6, 2025 at 10:09 PM
Reposted by Casual Garage Coder (at GodotFest)
Hurry up, just 1️⃣ day left to the end of the Steam Autumn Sale, with all my games discounted (( 30% OFF )) 🔥
👇👇👇
store.steampowered.com/developer/xsgames
October 5, 2025 at 1:14 PM
Dots are connecting. All the small bricks I've crafted here and there are finally starting to build something bigger. It's not very evocative in that video, but everything here has something special (remember the cubic Bezier terrain, the input management, etc. ?) #gamedev #solodev
October 5, 2025 at 7:20 PM