Brian Damage
brianjdamage.bsky.social
Brian Damage
@brianjdamage.bsky.social
Long time game dev, currently tinkering while attempting to set up a little cross-media creative endeavour.

"I am an Australian born and bred.
Long in the leg and thick in the head."
For the sake of having something fun to post while I work on other things, I wonder if anyone would be up for this...

Post a #retrogame you think is well worthy of a modernised #remake

Me? I'm going for Universal Warrior on the Amiga.

www.lemonamiga.com/game/univers...
Universal Warrior
Universal Warrior is an Amiga multi-scrolling shoot'em up game released in 1993 by Zeppelin Games.
www.lemonamiga.com
December 10, 2025 at 1:07 PM
Reposted by Brian Damage
This entire grift relies on convincing people that they don't know how to do the things they have always known how to do, and ironically, if it works, we will, in a very short amount of time, forget how to do all the things we have always known how to do.
Jimmy Fallon: "And do you use ChatGPT when raising your baby?"

Sam Altman: "I cannot imagine figuring out how to raise a newborn without ChatGPT."
December 9, 2025 at 3:40 PM
Reposted by Brian Damage
I do not care what how much propaganda Silicon Valley tries to spread saying otherwise, a machine vomiting up slop is never ever going to be art to me the way an human being sitting and making something with their soul, knowledge and skill set is.
December 8, 2025 at 12:05 PM
Reposted by Brian Damage
Reposted by Brian Damage
November 28, 2025 at 4:30 AM
Reposted by Brian Damage
All of my Godot Dialogue Manager example projects are 40% off for the next few days for the Black Friday sale on Itch (or get the whole bundle for 65% off!)

👉 itch.io/s/168534/bla...

#Godot #IndieDev #GameDev
Black Friday Creator Day 2025 by Nathan Hoad
A bundle by Nathan Hoad, $12.00 for 6 games
itch.io
November 28, 2025 at 6:58 PM
Reposted by Brian Damage
#PixelOver 0.18.1 Beta 1 is out! Focuses on improving the stability of the newly introduced animation changes and also implements input locking for transforms.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev
November 28, 2025 at 6:24 PM
Reposted by Brian Damage
Some behind the scenes for Proto Trigger!
This time I talk about using normal maps with a #lowpoly aesthetic.

#gamedev #indiedev #devlog #shootemup #shmup #godot
November 29, 2025 at 11:08 AM
Reposted by Brian Damage
⭐️ Godot’s Scene System Is Just Brilliant ⭐️

I wanted to draw attention to a few of my favourite features in @godotengine.org. What do I love about Godot's scene system? Read all about it: joethephish.me/blog/godot-s...
Godot’s Scene System Is Just Brilliant
Joseph Humfrey is co-founder of inkle & Founder of Selkie Design
joethephish.me
November 28, 2025 at 12:44 PM
Reposted by Brian Damage
Some more cheeky #GodotEngine 'watch-dev'.

On the one hand, was an interesting challenge thinking of a game that made sense on the form factor. Only radial game I could think of was old school Tempest.

On the other, these devices clearly aren't made for it. I rinsed the battery in no time!
November 29, 2025 at 1:07 PM
Reposted by Brian Damage
November's Newsletter is out!

🌐 Read the entry on the web: godot.news/archive/the-...

📬 Subscribe via email or RSS: godot.news/subscription...
November 28, 2025 at 4:26 PM
Hey, VentraIP! Confirmation post, right here 👈
September 22, 2025 at 7:15 AM