Joseph Humfrey
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joe.inkle.co
Joseph Humfrey
@joe.inkle.co
Co-founder of @inkle.co, narrative game studio.

⛰️ A Highland Song
🚢 Overboard! & Expelled!
🕌 Heaven’s Vault
🌍 80 Days
🖋️ ink

📱 Apps @ https://Selkie.Design 🦭

🏴󠁧󠁢󠁳󠁣󠁴󠁿🇩🇪
ICYMI - and let me know if you want to try out the TestFlight bsky.app/profile/joe....
My time planning app Hour by Hour is getting close to release! Now it has:

- Live activities + notifications
- Automatic icon picking
- Redesigned way of choosing scheduled days
- An in-app guide
- + much more!

Just recorded an updated video for the website ✨

selkie.design/hour-by-hour
February 10, 2026 at 2:00 PM
Really happy to have managed to squeeze this feature into Hour by Hour!

You can take a photo of a physical time plan - e.g. a conference schedule (or in this case animal related activities at our local farm park!) and it'll import it seamlessly into the app so you can follow along.
February 10, 2026 at 1:58 PM
Reposted by Joseph Humfrey
TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now i’ll never go back. it has quirks, like other engines. there’s bugs. but it’s free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)
February 8, 2026 at 7:16 AM
To be clear I prefer the way it works in Godot!

I spent years being frustrated in Unity that I couldn’t edit *and save* the original scene in Godot while playing.

Of course it’s a trade off, I understand the downsides but the Godot way is fantastic when you get used to it.
February 8, 2026 at 7:17 PM
Yes true, you can do this in game view, though it doesn’t feel quite as convenient as doing it in scene view. It’s 90% of the way there though, and the advantage of being able to edit the original scene in scene view more than makes up for it IMHO
February 8, 2026 at 4:35 PM
Nah not play mode -> original. Just visualise their current state and mess with them to experiment and debug.
February 8, 2026 at 4:34 PM
Yeah but it doesn’t affect scene view. A lot of people like to inspect and mess with the play mode objects visually
February 8, 2026 at 4:23 PM
Though as far as I’ve been able to tell you can inspect/tweak the hierarchy but you can’t see the live game version of the active scene in the scene viewer (unless I’m missing something?)

BUT while I’d love that as an option I prefer it this way - I can edit the *original scene while playing*
February 8, 2026 at 2:25 PM
That's not something the app directly supports via a specific feature, but could add multiple events and then delete one once you're sure which bus you'd get, it's something I've done in the past!
February 8, 2026 at 10:25 AM
Sent!
February 8, 2026 at 10:20 AM
Oh thanks 🧀 !! Yes please, will send you an invite tomorrow 🙂
February 7, 2026 at 10:01 PM
Let me you know you'd like to be invited into a TestFlight for the app to try it out!
February 7, 2026 at 7:50 PM
It's an app I started over a year ago but then got sidetracked with my other app Substage (and obviously inkle stuff as always!) Excited to get this out now...
February 7, 2026 at 7:50 PM
My time planning app Hour by Hour is getting close to release! Now it has:

- Live activities + notifications
- Automatic icon picking
- Redesigned way of choosing scheduled days
- An in-app guide
- + much more!

Just recorded an updated video for the website ✨

selkie.design/hour-by-hour
February 7, 2026 at 7:50 PM
Ugh. That’s so weird, and I’m SO curious about which store gave a shit. Your originals were hardly off brand!
February 7, 2026 at 11:49 AM
Exactly!
February 6, 2026 at 9:11 PM
I dunno why that’s stuck with me all these years. I guess because it seemed weird at the time? “So you want to wear your PC as a coat?”

I don’t remember the name of the kid but I kinda wonder what he’s up to nowadays!
February 6, 2026 at 8:54 PM
I kept asking him and pressuring him to reveal his secret idea. Eventually he told me, and no one else, and said that I mustn’t tell ANYBODY.

And I haven’t! Until now. His idea:

✨ Wearable computers ✨
February 6, 2026 at 8:54 PM
When I was a kid in the early-mid 90s, on a camping trip (in the Scottish Highlands of course), another boy told me he had a really amazing idea. But of course he wouldn’t tell ANYONE.
February 6, 2026 at 8:54 PM
The Wayward Strand team was even the first that had access to the public version of ink, they started using it right before we fully went open source.
February 6, 2026 at 8:40 PM
This was a great chat, really enjoyed it!
For his perfect console @jon.inkle.co, narrative designer and co-founder
of @inkle.co, chose:

1. Plundered Hearts
2. Blade Runner: The Adventure Game
3. Riven: The Sequel to Myst
4. The Last Express
5. Shadow of the Colossus

Listen to Jon discuss his picks in this week's episode:
sptfy.in/3lqj
February 6, 2026 at 8:38 PM
Enjoy!!
February 6, 2026 at 1:55 PM
Having way too much fun in @sketch.com right now for a Project
February 5, 2026 at 11:29 AM
Reposted by Joseph Humfrey
i was delighted to be on this
Joining us for our first episode of 2026 is the mathmetician and narrative designer, @jon.inkle.co.

In 2011, Jon co-founded the independent studio Inkle, and has since worked on titles such as 80 Days, A Highland Song, and now a game set in a wartime computer: TR-49.

Listen now: apple.co/45JM19p
February 3, 2026 at 12:07 PM
I think the biggest thing that’s missing from Godot is a 1GB “launcher” that takes 20x longer to load than Godot itself and uses all your memory. And requires an internet connection to check the licence that you don’t actually need.
February 2, 2026 at 8:04 PM