Beau Seymour ~ Sand Stack Dev
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bimbam-tm.bsky.social
Beau Seymour ~ Sand Stack Dev
@bimbam-tm.bsky.social
Solo Godot Game Development and Videos
Currently working on my puzzle game Sand Stack!

See more at:
🌐 : 🔗 https://seemore.games
▷ : 🔗 https://www.youtube.com/@BeauSeymour
Or support me on:
$ : 🔗 https://patreon.com/see_more_games
Downloading 83GB game, ETA ~40mins.

Weird thing to randomly appreciate, but I remember when it took longer than that to download a single MP3 soooo.
November 26, 2025 at 1:39 PM
I don't love that the bsky app just popped up with a notification that I could read the comment of, but then when I went in asked me to sign in.

If I'm not signed in, where's that comment coming from...
November 26, 2025 at 6:12 AM
Reposted by Beau Seymour ~ Sand Stack Dev
Bunch more updates from the Godot XR team!

godotengine.org/article/godo...
Godot XR update - November 2025 – Godot Engine
MOAT XR, XR game jam results, new features, OpenXR inventory
godotengine.org
November 21, 2025 at 1:20 PM
Reposted by Beau Seymour ~ Sand Stack Dev
🤓 My last cryptic post? I just figured out a way to create and run GLOBAL editor and project manager PLUGINS in #Godot!

Limitations apply, but for editor and PM enhancements it's perfectly workable. This is mostly a proof-of-concept, but may grow into something, if there is any interest 👀

Links 👇
November 24, 2025 at 6:05 PM
How many hand crafted levels do you think is a fair minimum for a puzzle game on release? 40? 50?
Like I'm hoping to make a game that's maybe an Hour to
complete, then provide a level editor for people to create and share their own beyond that and add more after the fact depending on interest?
November 23, 2025 at 5:07 AM
Premature optimisation is the devil, but getting 5k not particles going in GDScript on a $200 tablet is satisfying.
I recon I could get more by combining flow and turbulence maps into one and cutting sampling in half (flow RG, turb BA) #GodotEngine
November 22, 2025 at 7:37 AM
Maybe not on the compute shader lol
November 22, 2025 at 2:55 AM
More flow fields in #GodotEngine
Satisfying to tinker with and running on my phone now.
Question is do I try compute shader/immediate geometry to REALLY crank it up.
November 21, 2025 at 12:01 PM
HAH, if only.
November 21, 2025 at 8:58 AM
GNU Image Manipulation Program.

Aside from just being boring, isn't the 'Program' just implied and entirely redundant? It should be called GIM 🤷‍♂️
November 19, 2025 at 11:43 PM
For the first time in idk how long I just saw YouTube without my adblockers/shorts removers and years of curating my feed to remove slop.

My god. It's bad. Really, really bad.
November 19, 2025 at 7:37 AM
Goddamnit, that's my gamedevving finger -.-
November 17, 2025 at 6:46 AM
Just messing about with flow fields in #GodotEngine.
November 16, 2025 at 7:33 AM
No gamedev to report as fingers still shot. Here's cats.
November 14, 2025 at 7:13 AM
So I got a 'splinter' at the start of the week that hurt like a motherbitch. Was deep enough I couldn't fork it out, so chucked splintex and a plaster on it. Next day she be a swelling, so I want to GP who referred for an ultrasound and yeaah that chunka wood went 90% of the way through my finger :S
November 13, 2025 at 8:59 AM
Let's go! I love that #GodotEngine showreel tends to come out the same time of year Unity puts its foot in its mouth ^^

youtu.be/7ZwEmxihlw4?...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
youtu.be
November 12, 2025 at 4:45 AM
Is it better to have more 'juice' or more 'spice'?
November 12, 2025 at 4:42 AM
I was convinced by a friend to wAtch KPOP Demon Hunters and now it's in my god damn soul. I push one song out of my head and it's just replaced by one of the others! Unacceptable to make a movie with multiple bangers in it!
November 10, 2025 at 10:21 PM
Reposted by Beau Seymour ~ Sand Stack Dev
btw if you need a proper introduction to PBR texturing with ucupaint I wrote a very detailed guide a few month ago in case you missed it:
Texturing in blender with ucupaint
What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...
passivestar.xyz
November 10, 2025 at 12:56 PM
Been using a curved monitor for so long that now I'm using a flat one it feels like it is curving away from me :S
November 9, 2025 at 5:53 AM
I often worry about the AI-pocalypse taking all our jerbs.

Then I see stuff like this and remember how far away from that we really are. If this is what your boss wants to replace you with, maybe you've just got a shit boss?
November 9, 2025 at 3:59 AM
Comfy Mi Goreng?
November 7, 2025 at 3:55 AM
Oooo there's some spicy mobile improvements in this one :D cheaper glow is very welcome ^^. Thanks #GodotEngine team!
We hope everyone had a happy Halloween! 🎃

…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 3 – Godot Engine
Rocking a new look!
godotengine.org
November 5, 2025 at 9:24 AM
Reposted by Beau Seymour ~ Sand Stack Dev
We hope everyone had a happy Halloween! 🎃

…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 3 – Godot Engine
Rocking a new look!
godotengine.org
November 4, 2025 at 9:58 PM
Yes, ETA 5.48AM.... in almost 6 years!
November 4, 2025 at 12:20 PM