Beau Seymour ~ Sand Stack Dev
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Beau Seymour ~ Sand Stack Dev
@bimbam-tm.bsky.social
Solo Godot Game Development and Videos
Currently working on my puzzle game Sand Stack!

See more at:
🌐 : 🔗 https://seemore.games
▷ : 🔗 https://www.youtube.com/@BeauSeymour
Or support me on:
$ : 🔗 https://patreon.com/see_more_games
Premature optimisation is the devil, but getting 5k not particles going in GDScript on a $200 tablet is satisfying.
I recon I could get more by combining flow and turbulence maps into one and cutting sampling in half (flow RG, turb BA) #GodotEngine
November 22, 2025 at 7:37 AM
Maybe not on the compute shader lol
November 22, 2025 at 2:55 AM
More flow fields in #GodotEngine
Satisfying to tinker with and running on my phone now.
Question is do I try compute shader/immediate geometry to REALLY crank it up.
November 21, 2025 at 12:01 PM
HAH, if only.
November 21, 2025 at 8:58 AM
Goddamnit, that's my gamedevving finger -.-
November 17, 2025 at 6:46 AM
Just messing about with flow fields in #GodotEngine.
November 16, 2025 at 7:33 AM
No gamedev to report as fingers still shot. Here's cats.
November 14, 2025 at 7:13 AM
So I got a 'splinter' at the start of the week that hurt like a motherbitch. Was deep enough I couldn't fork it out, so chucked splintex and a plaster on it. Next day she be a swelling, so I want to GP who referred for an ultrasound and yeaah that chunka wood went 90% of the way through my finger :S
November 13, 2025 at 8:59 AM
I often worry about the AI-pocalypse taking all our jerbs.

Then I see stuff like this and remember how far away from that we really are. If this is what your boss wants to replace you with, maybe you've just got a shit boss?
November 9, 2025 at 3:59 AM
Comfy Mi Goreng?
November 7, 2025 at 3:55 AM
Yes, ETA 5.48AM.... in almost 6 years!
November 4, 2025 at 12:20 PM
Also the main aim is still to get enough users to actually use and share their own levels in the level editor, but before I get to that I actually need to create like ~20 more levels so it's actually 'complete'
November 2, 2025 at 4:26 AM
Been over a year since I've touched SandStack (my #GodotEngine puzzle game). And decided to finally try to create a level generator.
Got a rudimentary tool working, but it won't be trivial to turn A into B. For now though I may just use it to help me design them, but still build them by hand ^^.
November 2, 2025 at 4:25 AM
These four buttons, 8 Draw calls. wth.
October 30, 2025 at 9:50 AM
Ghost's often the aloof standoffish loner type (kinda takes after me), but when she does want attention OMG. You savour it 😂. Unlike MiGoreng who's an attention whore, no time for him lol
October 30, 2025 at 1:23 AM
Finally, and this is the spicy bit, I need to determine the intra-client pings to determine the best cluster of clients. As the intent is to be P2P, it is unlikely that 'whoever is closest to the first person' is likely to win.

^ This is why I spent time getting WebRTC ping working in #GodotEngine
October 28, 2025 at 3:14 AM
Then if were still below full party size, we check neighbouring squares (imagine these squares are warped to account for earth curvature so actual distances are equivalent. Then go bigger again if required.
October 28, 2025 at 3:14 AM
SO musing about this P2P lobby server, I figure I geocode the IP address to an approx lat/lng, then spatial hash. So I just check "are there others in the same initial square" and try to connect to these first...
October 28, 2025 at 3:14 AM
So what, that's just a ping.
WRONG! That's a peer to peer WebRTC ping in #GodotEngine that is not frame time dependent between two clients that was orchestrated by a central ENET server that is now disconnected.
October 26, 2025 at 5:05 AM
There will always be cases of "Node X" doesn't do "situational thing I need Y".

In this case, if your signals are infinitely looping, just disconnect them before doing what you need and then reconnect them 🤷‍♂️
October 24, 2025 at 3:33 AM
So slightly convoluted, but this is a Godot ENET lobby (right) accepting Clients (left) then orchestrating them to form a P2P WebRTC Mesh.

While this seems to work, I can't understand why the clients that are pinging each other have a 17ms delay. That should be 0 🤷‍♂️, What did I miss...
September 28, 2025 at 10:04 AM
hmmmm, the ol' trial and error approach then
September 28, 2025 at 6:16 AM
If you know, you know -.-
September 26, 2025 at 7:34 AM
Ghost at dusk
September 16, 2025 at 7:01 AM
If you were wondering why I needed an electric snake in my life ^^.
August 24, 2025 at 7:45 AM