Currently working on my puzzle game Sand Stack!
See more at:
🌐 : 🔗 https://seemore.games
▷ : 🔗 https://www.youtube.com/@BeauSeymour
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I recon I could get more by combining flow and turbulence maps into one and cutting sampling in half (flow RG, turb BA) #GodotEngine
I recon I could get more by combining flow and turbulence maps into one and cutting sampling in half (flow RG, turb BA) #GodotEngine
Satisfying to tinker with and running on my phone now.
Question is do I try compute shader/immediate geometry to REALLY crank it up.
Satisfying to tinker with and running on my phone now.
Question is do I try compute shader/immediate geometry to REALLY crank it up.
While this seems to work, I can't understand why the clients that are pinging each other have a 17ms delay. That should be 0 🤷♂️, What did I miss...
While this seems to work, I can't understand why the clients that are pinging each other have a 17ms delay. That should be 0 🤷♂️, What did I miss...