Beau Seymour ~ Sand Stack Dev
banner
bimbam-tm.bsky.social
Beau Seymour ~ Sand Stack Dev
@bimbam-tm.bsky.social
Solo Godot Game Development and Videos
Currently working on my puzzle game Sand Stack!

See more at:
🌐 : 🔗 https://seemore.games
▷ : 🔗 https://www.youtube.com/@BeauSeymour
Or support me on:
$ : 🔗 https://patreon.com/see_more_games
Premature optimisation is the devil, but getting 5k not particles going in GDScript on a $200 tablet is satisfying.
I recon I could get more by combining flow and turbulence maps into one and cutting sampling in half (flow RG, turb BA) #GodotEngine
November 22, 2025 at 7:37 AM
Maybe not on the compute shader lol
November 22, 2025 at 2:55 AM
More flow fields in #GodotEngine
Satisfying to tinker with and running on my phone now.
Question is do I try compute shader/immediate geometry to REALLY crank it up.
November 21, 2025 at 12:01 PM
Just messing about with flow fields in #GodotEngine.
November 16, 2025 at 7:33 AM
So slightly convoluted, but this is a Godot ENET lobby (right) accepting Clients (left) then orchestrating them to form a P2P WebRTC Mesh.

While this seems to work, I can't understand why the clients that are pinging each other have a 17ms delay. That should be 0 🤷‍♂️, What did I miss...
September 28, 2025 at 10:04 AM
If you were wondering why I needed an electric snake in my life ^^.
August 24, 2025 at 7:45 AM