#VRChat #biosensing
#VRChat #biosensing
Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below.
#UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro
Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below.
#UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro
www.joewintergreen.com/new-tool-imp...
www.joewintergreen.com/new-tool-imp...
www.artstation.com/artwork/oJzdGq
#gameart #ue5
www.artstation.com/artwork/oJzdGq
#gameart #ue5
It takes time.
Failure is okay, and it’s a good thing.
Be open to it
Learning isn’t linear.
But remember
IT. TAKES. TIME.
2017 vs 2024
Same idea, time and experience separates them.
It takes time.
Failure is okay, and it’s a good thing.
Be open to it
Learning isn’t linear.
But remember
IT. TAKES. TIME.
2017 vs 2024
Same idea, time and experience separates them.
Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore!
HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5
Cheers to what’s next 👀
youtu.be/DXNXwKE913A
Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore!
HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5
Cheers to what’s next 👀
youtu.be/DXNXwKE913A
www.artstation.com/artwork/XJGm50
#madewithsubstance #gamedev #b3d #cgi
www.artstation.com/artwork/XJGm50
#madewithsubstance #gamedev #b3d #cgi
Here's a fun little clip of me painting in VR in Water Hazard :)
Here's a fun little clip of me painting in VR in Water Hazard :)
Here's some of my art
(I love materials)
Here's some of my art
(I love materials)