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bennett
@bennettb.bsky.social
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more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color

#3Dart #gameart #UE5
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CITY!!
August 6, 2025 at 12:42 AM
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Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧵(1/9)
May 6, 2025 at 8:53 PM
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VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned! #vrchat #gamedev #shader
April 14, 2025 at 5:53 PM
doodle for a project I’m working on, really fun trying a new style
March 1, 2025 at 2:18 AM
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Handpainting Deku Kid!
February 21, 2025 at 11:10 AM
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cute little video showing off brain controlled ears and tail in vrchat using a bci and BrainFlowsIntoVRChat (i can no longer hide my excitement...)
#VRChat #biosensing
February 20, 2025 at 1:05 AM
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Through The Ages Cinematic is now live!
Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below.

#UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro
February 17, 2025 at 10:18 PM
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I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.

www.joewintergreen.com/new-tool-imp...
February 15, 2025 at 2:06 AM
i finished a project!! really happy with how the final shots came out

www.artstation.com/artwork/oJzdGq

#gameart #ue5
February 6, 2025 at 8:27 PM
starting the new year off right 💚
January 5, 2025 at 4:40 PM
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Going into 2025; to all the newer artists
It takes time.
Failure is okay, and it’s a good thing.
Be open to it
Learning isn’t linear.
But remember

IT. TAKES. TIME.

2017 vs 2024
Same idea, time and experience separates them.
December 29, 2024 at 10:58 PM
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The HPL engine turns 20 today! 🎉

Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore!

HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5

Cheers to what’s next 👀
youtu.be/DXNXwKE913A
Our game engine HPL turns 20 years old!
YouTube video by frictionalgames
youtu.be
December 20, 2024 at 3:01 PM
Reposted by bennett
A walk in Venice turned into this stylized material.

www.artstation.com/artwork/XJGm50

#madewithsubstance #gamedev #b3d #cgi
December 16, 2024 at 2:19 PM
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My dog Rosie ❤️
December 14, 2024 at 5:53 PM
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superstition 🐈‍⬛
December 14, 2024 at 3:36 AM
gen design's teal & pink 💚💜
December 13, 2024 at 7:49 PM
starting on my next prop & using it to learn rigging
December 11, 2024 at 11:03 PM
another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there

2048x1024 albedo / normal / packed ORM, 662 tris
#gameart #3dart
December 11, 2024 at 3:16 PM
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I made some progress on my scene, learned a little about cloth simulation in Blender to make the cushions and curtains.
November 24, 2024 at 12:19 AM
rainy day afternoon project, modeled in blender & textured in substance ▲

#gameart
November 20, 2024 at 5:03 PM
Reposted by bennett
I can't believe Half-Life 2 is 20... I owe a lot to this hugely inspiring game.

Here's a fun little clip of me painting in VR in Water Hazard :)
November 18, 2024 at 1:16 AM
starting work on energy conservation & absorption today
November 17, 2024 at 5:30 PM
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Hey there! I'm a french 3D Artist living in Barcelona!

Here's some of my art
(I love materials)
November 14, 2024 at 10:34 PM
i fixed the emissive color & also found out that my shader works identically in the path tracer

#3dart #gameart #ue5
November 14, 2024 at 5:09 PM
more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color

#3Dart #gameart #UE5
November 13, 2024 at 9:45 PM