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bennettb.bsky.social
bennett
@bennettb.bsky.social
starting on my next prop & using it to learn rigging
December 11, 2024 at 11:03 PM
rainy day afternoon project, modeled in blender & textured in substance ▲

#gameart
November 20, 2024 at 5:03 PM
starting work on energy conservation & absorption today
November 17, 2024 at 5:30 PM
more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color

#3Dart #gameart #UE5
November 13, 2024 at 9:45 PM
the fake glass shader I'm working on does indeed work in VR

UE mobile forward 5.5
November 12, 2024 at 8:01 PM
it samples a cubemap based on the pixel normal & the IOR, next goal is to figure out how to get it to sample the local cubemap with parallax correction

#3dart #ue5
November 5, 2024 at 5:08 PM
making progress on faking translucent materials with an opaque shader

#gameart
November 5, 2024 at 4:55 PM