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basilthecreator.bsky.social
Basil
@basilthecreator.bsky.social
Building playful interactions @lauflauf
Writes about creative life and politics.
He/Him, Zürich

https://lauflauf.games/en/newsletter
I wrote another newsletter for @lauflauf.games this week about our approach to items, health and building, check it out: mailchi.mp/10762bb7e711...

#gamedev #indiegames #gaming
November 6, 2025 at 2:10 PM
Human artist - use one piece to convince other humans to follow you
October 22, 2025 at 2:29 PM
We wrote another newsletter yesterday :) hear us talk about interactive story writing with INK and also a link to playtest enqueue!!

Read it here:
mailchi.mp/7a8d5ca31067...

Sign up for the future:
lauflauf.games/en/simple?op...

#gamedev #indiegames #gaming #games #art
October 22, 2025 at 1:14 PM
So our fresh newsletter went out, this time I wrote about Castle Come developments and also some other things:

mailchi.mp/3ef484a194fc...

#gamedev #indiegames #gaming
October 7, 2025 at 2:01 PM
Tomorrow our next newsletter is coming!
Sign up here: lauflauf.games/en/newsletter

#games #gamedev #indiegames #gaming
October 6, 2025 at 9:50 AM
yesterday our first lauflauf newsletter went out! 💌💌 💌

If you missed it: mailchi.mp/19110ab79a68...

and also sign up here for future sendouts: lauflauf.games/en/newsletter

#games #indiegames #gamedev
September 24, 2025 at 9:01 AM
we are writing a newsletter for @lauflauf.bsky.social now to talk about all the things we are doing with Castle Come and more. #indiegames #gamedev #games

lauflauf.games/en/newsletter
September 18, 2025 at 1:46 PM
hey! I am basil, creative director @lauflauf.bsky.social I make playful interactions and talk about the intersection of creativity and politics.
September 10, 2025 at 7:56 AM
Pictures from our interactive rave with @lauflauf.bsky.social @buchons.bsky.social
Learned a lot about the fragility of dancefloors and the complexity of game mechanics. #rave #game #interactive
June 22, 2025 at 2:32 PM
Tomorrow @/kulturtage schaffhausen. Catch @buchons.bsky.social and me enchanting the space with our interactive rave. Kammgarn, 23:00
#games #art #rave #music
June 19, 2025 at 7:00 PM
So the preparations for our interactive rave are going great. Catch us June 20th @/kulturtage schaffhausen
#interactions #music #code
June 6, 2025 at 11:02 AM
If you see this, post fungi.
November 26, 2024 at 5:54 PM
Hi Qazi, I work with unity for Castle Come
November 21, 2024 at 8:22 AM
Generative forest habitats for #CastleCome #indiegames #gamedev #procgen
November 19, 2024 at 10:08 PM
Final shot for our Castle Come trailer. The in-engine text meant for a lot of retakes whenever we had to adjust it haha. Probably would have been nicer to render out a mask or sth but hey
#gamedev #indiegames #swissgames
November 17, 2024 at 11:48 AM
If you see this, share a vehicle!
Poster design we did for our game. #indiegames #gamedev
November 15, 2024 at 7:15 PM
If you see this, post a walker!
Well I guess we are making a game about one so...

#games #indiegames #gamedev
November 13, 2024 at 1:34 PM
The atmosphere of our game
November 12, 2024 at 5:10 PM
Ghostly trombone electro noise performance, Zurich, Feb 2024
November 11, 2024 at 10:26 AM
Devastating paper but comes with little surprises. #LLMs #AI #Bot #shittyfuture
November 5, 2024 at 7:56 AM
The indie game I am making and three inspirations behind it.
#games #art #inspiration #gamedev
October 29, 2024 at 3:24 PM
October 8, 2024 at 8:33 AM
With hand it begins, with hand it ends. #art #illustration
July 12, 2024 at 3:01 PM
If you see this post a bird. #art #illustration
July 7, 2024 at 9:51 AM
Bluesky keeps being a bit of a mystery to me, but I like the vibe. So anyways, we just announced our game Castle Come. Its about mechas fighting each other to find some kind of salvation. #gamedev #indiegames #gaming
July 3, 2024 at 4:12 PM