// Founder @ Basic Cable Games
// UE Game Dev Generalist
// (Un)professional hot sauce critic
I'm excited to get to this point because I'm FINALLY working on the stylized shading for this, and I can already see a ton of ways to improve and push it towards looking like their concept art
I'm excited to get to this point because I'm FINALLY working on the stylized shading for this, and I can already see a ton of ways to improve and push it towards looking like their concept art
medium.com/embarkstudio...
medium.com/embarkstudio...
I'll go first: Six page commercial lease.
I knew the pants especially were going to present some sculpting difficulties, so I used a @render-ready.com scan of real chef pants as my starting point
I knew the pants especially were going to present some sculpting difficulties, so I used a @render-ready.com scan of real chef pants as my starting point
Good lord.
Good lord.
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
plan the perfect heist one photo at a time in Snap & Grab, coming to PC, Xbox Series X|S and PlayStation 5 in 2026
https://bit.ly/SnapAndGrab
Every drip tells a story. I know exactly where I am in the universe just by looking at the clothing.
Every drip tells a story. I know exactly where I am in the universe just by looking at the clothing.
Didn't think so.
Didn't think so.
I hope you're resting in peace, Paul.
Today is the 8th year since he left and I've had him on my mind all day. Paul was a bonafide trend setter, an actual legend; my muse for many years. And he was a true friend.
There's not a time that passes where I don't wonder about him.
I hope you're resting in peace, Paul.
Now you are too. 🖤
Now you are too. 🖤