baraujo42
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baraujo.net
baraujo42
@baraujo.net
game developer | computer scientist | English/Português - baraujo42.itch.io
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Esse é um dos projetos que eu mais curti fazer, acho que vale um post fixado 📌
Bright Light Escape é um space shooter bem curto; destrua asteroides para obter energia e fugir de um fim certeiro!
Feito com Unity 2023.2.

baraujo42.itch.io/bright-light...
Bright Light Escape by baraujo42
that star over there is a little too bright... Play in your browser
baraujo42.itch.io
Reposted by baraujo42
Almost at 20,000 followers! 🎉 To celebrate, here's 10 copies of Kenney Game Assets All-in-1 you can claim (see bottom of page). If you can, please either share or follow so I can finally wave goodbye to that other dread social platform 👋

kenney.itch.io/kenney-game-...
Kenney Game Assets All-in-1 by Kenney
Includes 60,000+ game assets including 2D sprites, 3D models and more!
kenney.itch.io
November 25, 2025 at 1:26 PM
Reposted by baraujo42
BUNDLE DE JOGOS BRASILEIROS!

BLOODLESS X DANDARA X UNSIGHTED!

Três clássicos games brasileiros juntos com ótimo preço! :) Feliz de ver o UNSIGHTED ao lado dessas pedradas!

_

BRAZILIAN GAMES BUNDLE!

Get three classic Brazilian indie titles on this Bundle! Happy to see UNSIGHTED featured!

Link 👇
November 20, 2025 at 6:54 PM
Reposted by baraujo42
Everything about making video games is harder than you think.
November 6, 2025 at 11:07 AM
Reposted by baraujo42
Só por curiosidade, por que você faz jogos?

[obrigada se puder dar RT tb, é para uma coisa]
November 5, 2025 at 1:03 PM
fazendo alguns testes com C# + Godot e acabei de portar um código do Unity (só precisei trocar os prints) que funcionou na primeira tentativa.

sinto que estou entrando em um caminho sem volta
October 31, 2025 at 2:13 AM
Reposted by baraujo42
I don't know who needs to hear this right now, but to any indie devs feeling bad because their game didn't sell or wasn't played as much as you wanted:

You still made a god damn video game. You did it, and that's harder than anything most people will do. I'm proud of you, you did great.
October 25, 2025 at 8:19 PM
Reposted by baraujo42
September 26, 2025 at 1:53 PM
Reposted by baraujo42
making HL2 inspired Z-billboarded volumetric light shader in godot. love this trick for how stupidly effective it is for distant lights
September 9, 2025 at 6:33 PM
This game is incredible, guess I'll start another 50+ hours save file
No Man's Sky Voyagers

🚀Corvette Ship Class
🏗️Assemble Ships
💪Multiplayer Crew
📡Mission Radar
🧑‍✈️Autopilot in Space
🛰️Space walking
🪐New missions
🎨StarShip Interiors
🧑‍🚀New Spacesuit
🪂Sky diving
😍Graphical Improvements
✈️Varied Cockpits
🔱New Expedition

A free update
August 27, 2025 at 2:49 PM
Reposted by baraujo42
Some notes on a stupid conversation
August 17, 2025 at 4:37 PM
Reposted by baraujo42
It has been decided.
It begins.

Neverway releases in 2026 (PC & Switch). Wishlist now on @steampowered.com
August 7, 2025 at 1:33 PM
Reposted by baraujo42
August 1, 2025 at 2:10 PM
depois de muito tempo voltando pro Unreal Engine pra tentar aprender de uma vez por todas, antes tarde do que mais tarde, não é mesmo?

até agora apenas atirando bolinhas com telecinese, depois vamos ver onde eu consigo chegar

(a propósito: só assim mesmo pra eu voltar voluntariamente pro C++)
August 1, 2025 at 4:40 PM
Reposted by baraujo42
July 30, 2025 at 11:24 PM
Reposted by baraujo42
Make games for yourself and for your friends. Make things because they don't exist and you want to see them in the world, because you have an itch you need to scratch. Art made with love and passion and quirkiness will find an audience who appreciates that love and passion and quirkiness.
July 30, 2025 at 1:36 PM
bastante satisfatório quando eu consigo acertar aquela jogadinha matemática marota pro shader funcionar como deveria

no caso, pra essa barra de energia aí

código do shader aqui 👉 gist.github.com/baraujo/133b...
June 28, 2025 at 3:42 PM
Reposted by baraujo42
gamedev is easier and more rewarding when you make games that you really want to see in the world… when you don’t at all care about what people will say about it, or if they’ll even play it… but you just make something you’ll be genuinely proud of.
June 24, 2025 at 12:00 PM
Risk of Rain e No Man's Sky, ultimamente Elden Ring tb
tell me your "brain off" game

mine is either Crypt of the Necrodancer, Vampire Survivors or Dorfromantik
June 9, 2025 at 3:00 PM
a vantagem de fazer projeto pessoal é que eu posso enfiar um algoritmo O(n³) pra resolver* colisões e ninguém pode me impedir ¯\_(ツ)_/¯

* só roda uma vez na inicialização pra pré-calcular as colisões possíveis e depois é só usar, então tá safe 👍
May 16, 2025 at 12:52 AM
Reposted by baraujo42
TUTORIAL DE LOW POLY + PIXEL ART!

Já que a Gamescom LATAM se recusou a pagar transporte e cachê para palestrantes, decidi não aceitar o "convite" deles e publicar o que iria apresentar lá de forma gratuíta pra todo mundo ver!

Bem + acessível e fácil de acompanhar!

www.youtube.com/watch?v=T8Uh...
April 26, 2025 at 3:05 AM
Fazendo algumas coisas com Raylib (framework, C# binding) e usando o Tiled como editor de mapas, demorei um pouco pra pegar o jeito mas até que as coisas estão saindo. Vamos ver se consigo refazer o The Blue Words (originalmente em Godot) e talvez até adicione mais coisas.
April 26, 2025 at 3:57 PM
Um pouco de gamedev freestyle só pra exercitar a mente
April 9, 2025 at 9:44 PM
Pra quem quiser se aventurar em 3D com Godot aqui vai um vídeo do lendário canal Brackeys, que não apenas fala sobre Godot mas também um básico sobre nomenclaturas e workflows em 3D, achei bem massa youtu.be/ke5KpqcoiIU?...
How to make 3D Games in Godot
YouTube video by Brackeys
youtu.be
February 9, 2025 at 11:03 PM
Reposted by baraujo42
hey y'all! i'm shadow dropping a free demo w/ source code of the nodeless state machine i use in #godot 4.3+. check it out :)
lotovik.itch.io/asset-pack-s...
asset pack - state machine by lotovik
nodeless states in godot 4.3+!
lotovik.itch.io
January 30, 2025 at 1:07 AM
Reposted by baraujo42
Found this on Instagram and bringing this here cause I think it's very important in a day like today
January 20, 2025 at 9:41 PM