Follow me for insightful takes, terrible jokes and occasional rants into the aether.
https://www.reddit.com/r/pcgaming/comments/1p7eh60/epic_ceo_says_ai_disclosures_like_steams_make_no/
Weird little prototype idea that came into my head a couple days ago, inspired by thinking about the board game "Lazer Chess".
Not really sure where it's headed. Just thought I'd make it and see.
Weird little prototype idea that came into my head a couple days ago, inspired by thinking about the board game "Lazer Chess".
Not really sure where it's headed. Just thought I'd make it and see.
thank you for sticking around in the hardest of times. if you haven't, you are missed dearly
please live 💜
thank you for sticking around in the hardest of times. if you haven't, you are missed dearly
please live 💜
Can someone please go check on him?
It still haunts me that Scott from Frightened Rabbit basically wrote a whole album saying goodbye to the world and we all sang along and bopped to it ... I don't think I could take it happening again.
Can someone please go check on him?
It still haunts me that Scott from Frightened Rabbit basically wrote a whole album saying goodbye to the world and we all sang along and bopped to it ... I don't think I could take it happening again.
@cwpat.me
@cwpat.me
@cwpat.me
The reality is that most do what they do for the same reason creative types do: a crushing need for love, respect and community. They should paint.
The reality is that most do what they do for the same reason creative types do: a crushing need for love, respect and community. They should paint.
The Irony.
The Irony.
Playtesting can help you:
- Make sure people are taking away what you want them to from your story
- Balance combat encounters on a proper curve
- Ensure your UI/UX is as intuitive as it needs to be
- Find out where people are getting stuck when they shouldn't be
... and so much more!
Playtesting is the secret weapon to making a good game!
Playtesting can help you:
- Make sure people are taking away what you want them to from your story
- Balance combat encounters on a proper curve
- Ensure your UI/UX is as intuitive as it needs to be
- Find out where people are getting stuck when they shouldn't be
... and so much more!
Toy banana for scale
www.theguardian.com/games/2025/o...
www.theguardian.com/games/2025/o...
www.theverge.com/tech/807834/...
www.theverge.com/tech/807834/...
Power Washer Simultor 2 feels like the team have listened to advice, broken down their successes, and figured out the patterns from the first game.
Power Washer Simultor 2 feels like the team have listened to advice, broken down their successes, and figured out the patterns from the first game.
While some games are tying themselves in knots reflecting on the meaning of challenge and interactivity, this team are just making something that *feels nice*, with no need for anything more than that.
While some games are tying themselves in knots reflecting on the meaning of challenge and interactivity, this team are just making something that *feels nice*, with no need for anything more than that.
For example, playing Power Washer Simulator 2 while knowing that I have a power washer in the garage that I haven't used in about 4 years is giving me a level of self loathing I didn't know I could feel.
For example, playing Power Washer Simulator 2 while knowing that I have a power washer in the garage that I haven't used in about 4 years is giving me a level of self loathing I didn't know I could feel.