Follow me for insightful takes, terrible jokes and occasional rants into the aether.
Every new multimedia technology has served to increase the rate at which media and society evolves, so maybe we are at the point where we can now create, explore, exhaust and then dismantle and move past a form within a century?
Every new multimedia technology has served to increase the rate at which media and society evolves, so maybe we are at the point where we can now create, explore, exhaust and then dismantle and move past a form within a century?
It feels like we did a commercialisation speed run.
It feels like we did a commercialisation speed run.
Essentially all forms of media "die" to some degree.
Essentially all forms of media "die" to some degree.
We need entrepreneurial go-getters, but we also need to be honest about the prospects.
We need entrepreneurial go-getters, but we also need to be honest about the prospects.
Sometimes wild gesticulation and mouth noises are a suprisingly effective way to get the idea across!
Sometimes wild gesticulation and mouth noises are a suprisingly effective way to get the idea across!
But I don't know how much it'll help
But I don't know how much it'll help
I really struggle with finding an answer, because we've normalised chaotic dev.
I really struggle with finding an answer, because we've normalised chaotic dev.
Weirdly, I've seen more indies with a better approach (but also worse ones too)
Weirdly, I've seen more indies with a better approach (but also worse ones too)
Controversial opinion, maybe, but if you don't inherently know the ins-and-outs of the fun of what you're making, you're still in pre-production. You don't yet have a viable product.
Controversial opinion, maybe, but if you don't inherently know the ins-and-outs of the fun of what you're making, you're still in pre-production. You don't yet have a viable product.
I used to do it in reverse: I'd get handed scripts and treatments and had to come up with games. It was a great exercise: scouring them for repeated actions and motivations, and then using those to construct game systems.
I used to do it in reverse: I'd get handed scripts and treatments and had to come up with games. It was a great exercise: scouring them for repeated actions and motivations, and then using those to construct game systems.
It's ineffective and frustrating specifically because it does what it's meant to do.
It's ineffective and frustrating specifically because it does what it's meant to do.
www.theverge.com/tech/807834/...
www.theverge.com/tech/807834/...