Recreational computer graphics, Rust, photography, cycling.
He/him. Mastodon (Twitter) @anotherwalther
Both: 4 samples per pixel
Left: one wavelength per ray
Right: four wavelengths per ray
With only a modest increase in runtime duration, the image becomes much smoother. This is more efficient than just adding more samples per pixel!
"oh yeah i use claude all the time now. the 10× programmer is real and he's me. i am a god"
and
"yeah my coworkers use claude all the time. they keep committing crap that doesn't work and now i spend half my time fixing it"
"oh yeah i use claude all the time now. the 10× programmer is real and he's me. i am a god"
and
"yeah my coworkers use claude all the time. they keep committing crap that doesn't work and now i spend half my time fixing it"
this is a message i would like to send to everyone, take a break and produce more better things later
this is a message i would like to send to everyone, take a break and produce more better things later
pick up that can
pick up that can
Delan Azabani explains it all in her talk: www.youtube.com/watch?v=-W1m...
Transcript and slides: www.azabani.com/2025/12/18/s...
Delan Azabani explains it all in her talk: www.youtube.com/watch?v=-W1m...
Transcript and slides: www.azabani.com/2025/12/18/s...