Ido Yehieli - Stellar Cartography Interactive
tametick.bsky.social
Ido Yehieli - Stellar Cartography Interactive
@tametick.bsky.social
Indie game dev! To the Stars and Prophet Margin. Previously: Slayaway Camp, Cardinal Quest, lots of 7DRLs.

https://stellarcartography.online/
Reposted by Ido Yehieli - Stellar Cartography Interactive
Announcement: STEAM DEMO OUT NOW!

The early dungeons of Forbidden Solitaire are now open to those bold - or foolish - enough to explore them.

How badly do you wish to live forever? 👁️🩸
👇👇👇

store.steampowered.com/app/3414580/...

Please wishlist and share - thank you!
#indiedev
January 16, 2026 at 4:27 PM
i kinda hate how the death of IRC slashed off a bunch of my online social bubble (i moved to discord after a bunch of my regular irc channels were abandoned by everyone else, then they also abnadoned the discord server that was supposed to be the replacement...)
January 13, 2026 at 9:28 AM
Thanks to @dgrey.bsky.social for being the first (and almost only 😅) tester before I put this up online! I really like how its coming along, if I may say so myself. I wish I had the game design/code chops to do this when I was making Cardinal Quest 15 years ago!
I've been working on a new coffeebreak roguelike for a little while and figured it's time to share it: stellarcartography.itch.io/gasp
Don't run out of air! Get to the goal in level 12 to win.
Gasp by stellarcartography
A traditional ASCII roguelike
stellarcartography.itch.io
January 13, 2026 at 9:18 AM
Here's my weirdo way of doing html4 (not 5!) roguelike rendering (<span>s in a <pre>, oh my!). It actualy works! Didn't test it on IE6 though.
January 13, 2026 at 8:43 AM
Reposted by Ido Yehieli - Stellar Cartography Interactive
Your were not joking, it's indeed a bunch of spans! Would you mind sharing more about it? I find it amazing you've done all this like that instead of using a canvas :D
January 13, 2026 at 7:47 AM
Reposted by Ido Yehieli - Stellar Cartography Interactive
I've been working on a new coffeebreak roguelike for a little while and figured it's time to share it: stellarcartography.itch.io/gasp
Don't run out of air! Get to the goal in level 12 to win.
Gasp by stellarcartography
A traditional ASCII roguelike
stellarcartography.itch.io
January 12, 2026 at 9:15 PM
I've been working on a new coffeebreak roguelike for a little while and figured it's time to share it: stellarcartography.itch.io/gasp
Don't run out of air! Get to the goal in level 12 to win.
Gasp by stellarcartography
A traditional ASCII roguelike
stellarcartography.itch.io
January 12, 2026 at 9:15 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
Titanium Court is also amazing IMO, what a goddamn delight of a game, the kind where describing it to a friend makes it sound like you are a crazy person, you should wishlist it / pick it up once it’s out. store.steampowered.com/app/2364580/...
Titanium Court on Steam
A surreal strategy game for clowns and criminals.
store.steampowered.com
January 9, 2026 at 6:03 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
January 8, 2026 at 6:02 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
friends! acquaintances! help!

i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.

know someone who's a good fit? pls forward this, ty!

hiddenfolks.com/job-opening/...
Job opening: game designer @ Hidden Folks
We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.
hiddenfolks.com
January 8, 2026 at 12:58 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
January 4, 2026 at 5:01 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
Devastating that we're even having to waste time to "prove" to sections of the "left" (UK/US "left" let's be honest) that it's the right thing to do to support these protests.

Thanks @freedompress.bsky.social for doing the heavy lifting here. 🖤
freedomnews.org.uk/2026/01/05/i...
January 5, 2026 at 11:10 AM
Reposted by Ido Yehieli - Stellar Cartography Interactive
The wild, intense rise and fall of Flappy Bird
The wild, intense rise and fall of Flappy Bird
On Version History: the story of an unbeatable, un-put-down-able mobile game.
buff.ly
January 4, 2026 at 3:00 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
The Polaris List is out! Top 100 most personally influential games as listed by senior game designers.

Fascinating trove that is at the root of most modern game designs. What inspires us and why? Spoiler: It ain't all Call of Duty
polarisgamedesign.com/the-polaris-...
The Polaris List
Polaris is a non-profit committed to improving and refining the art and craft of game design. In order to get a snapshot of current game design thinking and reference points, we wondered — what do wor...
polarisgamedesign.com
December 20, 2025 at 2:15 AM
Reposted by Ido Yehieli - Stellar Cartography Interactive
I’m planning a column about women and games next year. I want to discuss how stories about women are told/received in games, and how does womens’ criticism exist- where/what is it? If you are a woman game writer/dev/critic and would like to share your thoughts, dm or email eaprice.work@gmail.com !
December 17, 2025 at 3:51 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
The Steam Winter sale is almost over! ❄️25% off The Crimson Diamond!❄️ It's a cozy retro-styled text parser mystery adventure game set in Canada! If you're curious about text parser games, I tried to make this one approachable (tutorial and hintbook included!)!⌨️ store.steampowered.com/app/1098770/...
January 4, 2026 at 6:06 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
Coral planet 🪸
January 4, 2026 at 5:17 PM
Hot(?) programming take: i like "procedural with types" much better than OO or functional style. I think at least for my scale the latter just feel fancy but doesn't actually give me much benefit.

What is procedural with types? This style:
January 4, 2026 at 6:31 PM
When did iOS autocorrect got so bad? I distinctly remember it not making as many mistakes 10 years ago (It just corrected “dish washer” to “fish washer”)…
December 31, 2025 at 5:11 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
Reposting for the evening crowd. Mark and I discuss innovation in roguelikes. 7DRLs feature heavily, but we also cover how to include various approaches to new twists in big games without alienating established players.
New Roguelike Radio! @mrjgames.bsky.social and I discuss innovation, ways to tap into innovative ideas, and how to manage going too far with innovative and exotic game mechanics. www.roguelikeradio.com/2025/12/rogu...
Roguelike Radio episode 169: Innovation
Darren Grey and Mark Johnson discuss design of innovative mechanics in roguelikes.
www.roguelikeradio.com
December 28, 2025 at 8:19 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
GOOD NEWS! Researchers have shown Alzheimer’s disease can be REVERSED- not just prevented. Using a potent neuroprotective compound called P7C3-A20, they found RESTORING balance to a central cellular energy molecule (NAD+) not only PREVENTED disease features but REVERSED them, EVEN at late stages.
December 28, 2025 at 5:00 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
The secret to networking in video games is to meet lots of peers at a similar stage in their careers. Identify one who's really talented; you must then kill them and bury their heart under a crossroad. A thing wearing their face will contact you in 7 days and offer to elevate you, at a price.
December 27, 2025 at 7:02 PM
Reposted by Ido Yehieli - Stellar Cartography Interactive
These two images of Chinese train driver Han Junjia were taken less than 30 years apart.

Transformative change is possible when it is relentlessly pursued.
December 28, 2025 at 4:03 AM
After porting my old (c. 2008) game Crypt Rover to the web a little while ago I've decided to start working on a "spiritual successor": Gasp! stellarcartography.itch.io/gasp

It's still early and much is left to do but I'm having a blast in the meanwhile.
Gasp by stellarcartography
A traditional ASCII roguelike
stellarcartography.itch.io
December 26, 2025 at 9:13 PM