https://smwhr.net/
Why not try to figure out the release date for our next game by joining things up with bits of red string.
www.inklestudios.com/tr-49/pinboa...
Why not try to figure out the release date for our next game by joining things up with bits of red string.
www.inklestudios.com/tr-49/pinboa...
en.wikipedia.org/wiki/Swan_La...
en.wikipedia.org/wiki/Swan_La...
And I always encourage people to ask themselves what it is that they want to achieve - to truly think about the ramifications of what they're making, rather than blindly assuming there is a correct way to create.
And I always encourage people to ask themselves what it is that they want to achieve - to truly think about the ramifications of what they're making, rather than blindly assuming there is a correct way to create.
⇔
A offers X1 && B receives X1
⇔
(∀P, P≠ A, P did not offer X1) && (∀X, X≠X1, B did not receive X)
⇔
A offers X1 && B receives X1
⇔
(∀P, P≠ A, P did not offer X1) && (∀X, X≠X1, B did not receive X)
off, but Thursday 18 December is very much not "the last day before Christmas".
And this 132 pages presentation feels a lot like xkcd.com/915/
And this 132 pages presentation feels a lot like xkcd.com/915/
"My father was an imbecile..."
... Breakcode?
"My father was an imbecile..."
... Breakcode?
I am not that person anymore.
I am not that person anymore.
You might know me for narrative-centric games such as “Bury me, my Love”, or “King of the Castle”.
I am also one of the maintainers for the .NET integration in #GodotEngine.