Messing with pixels since early 80s. 33yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
www.youtube.com/watch?v=23xe...
www.youtube.com/watch?v=23xe...
archive.fosdem.org/2024/schedul...
#gamedev #retrocomputing #cplusplus
archive.fosdem.org/2024/schedul...
#gamedev #retrocomputing #cplusplus
The Bronze Roses
The Vaccination.
Gigadeath
The Bronze Roses
I was impacted by the Xbox layoffs back in July. I'm am starting my job search in earnest now. Feel free to contact me with any opportunities in game design leadership and creative direction. (Or any other game design opportunities. Can't be too picky these days.)
I was impacted by the Xbox layoffs back in July. I'm am starting my job search in earnest now. Feel free to contact me with any opportunities in game design leadership and creative direction. (Or any other game design opportunities. Can't be too picky these days.)
A fabulous street performance of Bohemian Rhapsody in Paris. Wonderful in every way.
A fabulous street performance of Bohemian Rhapsody in Paris. Wonderful in every way.
In their first-century heyday they held gardens, palaces and baths in a floating wonderland. But barely a decade after their recovery, they were lost forever.
In their first-century heyday they held gardens, palaces and baths in a floating wonderland. But barely a decade after their recovery, they were lost forever.
If anyone is in need of a friendly, fast and heavily driven animator with a lot of games experience please do let me know :)
If anyone is in need of a friendly, fast and heavily driven animator with a lot of games experience please do let me know :)
The last minute and a half where he sings and sustains “dayyyyyy” should be considered sonic warfare.
But how about subsurface scattering the hard way? By rendering tiny diffuse particles (atoms?) to simulate the many internal bounces of the surface.
Looks a little bit like sugar.
But how about subsurface scattering the hard way? By rendering tiny diffuse particles (atoms?) to simulate the many internal bounces of the surface.
Looks a little bit like sugar.
“AACBS: BVH Traversal with Occlusion µHierarchies”
are used to prove a ray will hit geometry early (before encountering primitives) in ray traversal
tinyurl.run/J0eDGP
(preprint tinyurl.run/e8LxYV)
while …
“AACBS: BVH Traversal with Occlusion µHierarchies”
are used to prove a ray will hit geometry early (before encountering primitives) in ray traversal
tinyurl.run/J0eDGP
(preprint tinyurl.run/e8LxYV)
while …
CGF papers: diglib.eg.org/handle/10.23...
Conference papers: diglib.eg.org/handle/10.23...
It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.
CGF papers: diglib.eg.org/handle/10.23...
Conference papers: diglib.eg.org/handle/10.23...
It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.
That said, 25 years ago:
"but be prepared to download a lot of new drivers until the instabilities are worked out"😅
That said, 25 years ago:
"but be prepared to download a lot of new drivers until the instabilities are worked out"😅
We’ve had fun doing these: hope they are just as enjoyable to watch.
Let us know your favourite here 👇🏻
tomrocksmaths.com/2025/06/10/num…
We’ve had fun doing these: hope they are just as enjoyable to watch.
Let us know your favourite here 👇🏻
tomrocksmaths.com/2025/06/10/num…