Messing with pixels since early 80s. 33yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
IIRC (from Farin’s Curves and Surfaces in CAGD) you need to have maybe a quintic Bezier to get C1 continuity for a Bezier triangle (but I may be misremembering).
IIRC (from Farin’s Curves and Surfaces in CAGD) you need to have maybe a quintic Bezier to get C1 continuity for a Bezier triangle (but I may be misremembering).
However according to the grapevine it never got used because a) devs didn’t believe it or b) had to sort manually for non-PVR cards anyway 🤷♂️
However according to the grapevine it never got used because a) devs didn’t believe it or b) had to sort manually for non-PVR cards anyway 🤷♂️
Incandescent Zeppelin?
Crowded Shed?
Incandescent Zeppelin?
Crowded Shed?
OBBA
OBBA
learnopengl.com/Advanced-Ope...
learnopengl.com/Advanced-Ope...
Stencil buffers are there to allow you to do pixel level conditional rendering, eg “is this pixel inside an odd number of triangles” or “in a non-zero number” etc
Try computergraphics.stackexchange.com/q/5046 or
computergraphics.stackexchange.com/questions/12...
Stencil buffers are there to allow you to do pixel level conditional rendering, eg “is this pixel inside an odd number of triangles” or “in a non-zero number” etc
Try computergraphics.stackexchange.com/q/5046 or
computergraphics.stackexchange.com/questions/12...