Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
We dropped a new trailer to celebrate as part of the ID@Xbox Fall 2025 Showcase.
youtu.be/QpgTfqxKbNk?...
#indiedev #gaming #gamedev
0) 怨霊 is in no way pronounced アンリオ. Please don't
1) the game isn't called Ghost of 予定. That is a very different game where you find ways to not show up for plans with friends
0) 怨霊 is in no way pronounced アンリオ. Please don't
1) the game isn't called Ghost of 予定. That is a very different game where you find ways to not show up for plans with friends
Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz, Gurprit Singh and Karol Myszkowski
(Max Planck Institute for Informatics, Germany & Intel, France)
iribis.github.io/publication/...
Stay Tuned for the program and the speakers - the line up is very strong this year!
Stay Tuned for the program and the speakers - the line up is very strong this year!
Pass the test by guessing the correct output for the GLSL shader code:
glsl-captcha.vercel.app
Pass the test by guessing the correct output for the GLSL shader code:
glsl-captcha.vercel.app
I have some ideas to make some, but i am not finding any prior work and think there's a good chance it exists but im just not finding it.
I have some ideas to make some, but i am not finding any prior work and think there's a good chance it exists but im just not finding it.
Here's a 25 minute video about the latest and greatest in blue noise textures / precalculated per pixel random numbers
www.youtube.com/watch?v=aFSk...
Also repo: github.com/electronicar...
And published paper: jcgt.org/published/00...
Here's a 25 minute video about the latest and greatest in blue noise textures / precalculated per pixel random numbers
www.youtube.com/watch?v=aFSk...
Also repo: github.com/electronicar...
And published paper: jcgt.org/published/00...
for example,
snap interval: 1/64 (0.015625)
value: 4637/256 (18.11328125)
should yield: 1159/64 (18.109375)
I feel like there should be something better than round(v/i)*i
for example,
snap interval: 1/64 (0.015625)
value: 4637/256 (18.11328125)
should yield: 1159/64 (18.109375)
I feel like there should be something better than round(v/i)*i
Importance-Sampled Filter-Adapted Spatio-Temporal Sampling
jcgt.org/published/00...
Importance-Sampled Filter-Adapted Spatio-Temporal Sampling
jcgt.org/published/00...
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
One such class of functions is called "Bump functions"
1/6
One such class of functions is called "Bump functions"
1/6
Hello Bluesky :-)
Hello Bluesky :-)