Vlad Erium 🇯🇵
banner
shamanix.bsky.social
Vlad Erium 🇯🇵
@shamanix.bsky.social
RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Eng・日本語・Rus. Also @shamanix@mastodon.gamedev.place
Reposted by Vlad Erium 🇯🇵
Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui !
November 5, 2025 at 8:00 PM
Three-dimensional narrow volume reconstruction method with unconditional stability based on a phase-field Lagrange multiplier approach

Renjun Gao, Xiangjie Kong, Dongting Cai, Boyi Fu, Junxiang Yang

Paper: github.com/cfdyang521/C...
Code: arxiv.org/abs/2511.00508
November 5, 2025 at 12:46 AM
Event-based HDR Structured Light

Jiacheng Fu, Yue Li, Xin Dong, Wenming Weng, Yueyi Zhang, Zhiwei Xiong

Paper: openreview.net/pdf/50c4b86f...
November 4, 2025 at 12:40 AM
Hyperspectral Reconstruction using Discrete LED-Structured Illumination

John C. Howell, Pieter H. Neethling, Tjaart P. J. Kruger

arxiv.org/abs/2510.23839
October 30, 2025 at 12:15 AM
Leveraging AV1 motion vectors for Fast and Dense Feature Matching

Julien Zouein, Hossein Javidnia, François Pitié, Anil Kokaram

arxiv.org/abs/2510.17434
October 23, 2025 at 2:02 AM
AV1 Motion Vector Fidelity and Application for Efficient Optical Flow

Julien Zouein, Vibhoothi Vibhoothi, Anil Kokaram

arxiv.org/abs/2510.17427
October 23, 2025 at 1:56 AM
A Generalizable Light Transport 3D Embedding for Global Illumination

Bing Xu, Mukund Varma T, Cheng Wang, Tzumao Li, Lifan Wu, Bartlomiej Wronski, Ravi Ramamoorthi, Marco Salvi
(NVIDIA)

arxiv.org/abs/2510.18189
October 22, 2025 at 1:16 PM
Adaptive Frameless Rendering

Abhinav Dayal, Cliff Woolley, Benjamin Watson, David Luebke

arxiv.org/abs/2510.15876
Adaptive Frameless Rendering
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns o...
arxiv.org
October 21, 2025 at 1:51 PM
A GPU-Accelerated Matrix-Free FAS Multigrid Solver for Navier-Stokes Equations with Memory-Efficient Implementations

arxiv.org/abs/2510.11152
A GPU-Accelerated Matrix-Free FAS Multigrid Solver for Navier-Stokes Equations with Memory-Efficient Implementations
We develop a matrix-free Full Approximation Storage (FAS) multigrid solver based on staggered finite differences and implemented on GPU in MATLAB. To enhance performance, intermediate variables are re...
arxiv.org
October 15, 2025 at 2:31 AM
Towards Fast and Scalable Normal Integration using Continuous Components

Francesco Milano, Jen Jen Chung, Lionel Ott, Roland Siegwart

arxiv.org/abs/2510.11508
October 15, 2025 at 12:57 AM
BurstDeflicker: A Benchmark Dataset for Flicker Removal in Dynamic Scenes

Lishen Qu, Zhihao Liu, Shihao Zhou, Yaqi Luo, Jie Liang, Hui Zeng, Lei Zhang, Jufeng Yang

Paper: arxiv.org/abs/2510.09996
Code (Apache 2.0): github.com/qulishen/Bur...
October 15, 2025 at 12:50 AM
Variable-Rate Texture Compression: Real-Time Rendering with JPEG

Elias Kristmann, Markus Schütz, Michael Wimmer

Paper: arxiv.org/abs/2510.08166
Code (BSD, CC, etc): github.com/elias1518693...
October 10, 2025 at 10:30 AM
Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees

Zeyu Ma, Adam Finkelstein, Jia Deng

Paper: arxiv.org/abs/2509.13306
Code (BSD, soon): github.com/princeton-vl...
Video: www.youtube.com/watch?v=ziOa...
October 9, 2025 at 2:01 PM
Automated design of compound lenses with discrete-continuous optimization

Arjun Teh, Delio Vicini, Bernd Bickel, Ioannis Gkioulekas, Matthew O'Toole

Paper: arxiv.org/abs/2509.23572
Project: imaging.cs.cmu.edu/automated_le...
Code?
September 30, 2025 at 9:09 AM
LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds

Philipp Erler, Lukas Herzberger, Michael Wimmer, Markus Schütz

Paper: arxiv.org/abs/2509.20198
Code (MIT): github.com/cg-tuwien/li...
September 25, 2025 at 12:28 PM
GPUPad (unofficial Windows build)
with Video, JPEG2000, JPEG2000 HTJ2K, JPEG XL, HEIC, Camera Raws, DNG support ...
www.patreon.com/posts/gpupad...
GPUPad (unofficial build) with Video, JPEG2000, JPEG2000 HTJ2K, JPEG XL, HEIC, Camera Raws, DNG support ... | Mad Processor
Get more from Mad Processor on Patreon
www.patreon.com
September 18, 2025 at 10:53 AM
Hyperspectral Polarimetric BRDFs of Real-world Materials

Yunseong Moon, Ryota Maeda, Suhyun Shin, Inseung Hwang, Youngchan Kim, Min H. Kim, Seung-Hwan Baek

arxiv.org/abs/2509.13779
September 18, 2025 at 8:54 AM
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering

Zhongtian Zheng, Tao Huang, Haozhe Su, Xueqi Ma, Yuefan Shen, Tongtong Wang, Yin Yang, Xifeng Gao, Zherong Pan, Kui Wu
(LIGHTSPEED, China; University of Utah, USA)

arxiv.org/abs/2505.18805
September 18, 2025 at 12:44 AM
Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials

Jierui Ren, Haojie Jin, Bo Pang, Yisong Chen, Guoping Wang, Sheng Li

arxiv.org/abs/2509.07522
September 10, 2025 at 9:44 AM
TensoIS: A Step Towards Feed-Forward Tensorial Inverse Subsurface Scattering for Perlin Distributed Heterogeneous Media

Ashish Tiwari,Satyam Bhardwaj,Yash Bachwana,Parag Sarvoday Sahu,T.M.Feroz Ali,Bhargava Chintalapati,Shanmuganathan Raman

arxiv.org/abs/2509.04047
yashbachwana.github.io/TensoIS/
September 6, 2025 at 8:13 AM
Locality-Aware Automatic Differentiation on the GPU for Mesh-Based Computations

Ahmed H. Mahmoud, Jonathan Ragan-Kelley, Justin Solomon

Paper: arxiv.org/abs/2509.00406
Code? 🤷‍♂️
September 3, 2025 at 1:49 PM
Physically based rendering from first principles
imadr.me
September 3, 2025 at 7:30 AM
GIPPO: A Graph-based, Iterative, Printing-Path Optimization Slicer for Architected Lattices

Pierpaolo Fucile, Maria Kalogeropoulou, Vivek Cherian David, Lorenzo Moroni

arxiv.org/abs/2508.21694
September 2, 2025 at 2:15 AM