I also post art projects, VFX and free tools/utilities/tutorials.
https://roytheunissen.com
https://github.com/RoyTheunissen
https://youtube.com/@roy_theunissen
https://discord.gg/YqUEauQUpA
Focusing on getting it to look part of the scene.
A thread (1 / 5) 🧵
#gamedev #madewithunity #3dartwork
Let's celebrate what made 2025 special!
This year you've opened 168 tabs, 113 of which you closed
Let's celebrate what made 2025 special!
This year you've opened 168 tabs, 113 of which you closed
"An Old Courtyard, First Snow", 2022.
Oil on Canvas, 50.8 × 45.7 cm.
Private Collection.
#art #painting #artist #BlueSkyArt
"An Old Courtyard, First Snow", 2022.
Oil on Canvas, 50.8 × 45.7 cm.
Private Collection.
#art #painting #artist #BlueSkyArt
See the money starts off from.. Wait
Wait one sec let me check something
Wait
See the money starts off from.. Wait
Wait one sec let me check something
Wait
I've been lucky to have a lovely group of followers here, please share if you can, anything helps <3
I've been lucky to have a lovely group of followers here, please share if you can, anything helps <3
Orbitals is coming to #NintendoSwitch2 in 2026!
Orbitals is coming to #NintendoSwitch2 in 2026!
- Local volume gradients
- GLES3 support
- CPU and GPU performance improvements
- Bug fixes 😅
Go check it out!! 🌫️
- Local volume gradients
- GLES3 support
- CPU and GPU performance improvements
- Bug fixes 😅
Go check it out!! 🌫️
Congratulations to all our fellow nominees — we salute you!! 🙏👏
Congratulations to all our fellow nominees — we salute you!! 🙏👏
This is the closest we'll get to an Orange Box 2, I think.
3 new hardware products launching at once
This is the closest we'll get to an Orange Box 2, I think.
3 new hardware products launching at once
patents.google.com/patent/US648...
patents.google.com/patent/US648...
What do you think that aesthetic will be?
I'm thinking physically based lighting on everything, ghosting artifacts because of DLSS upscaling, lots of shiny surfaces with raytracing
What do you think that aesthetic will be?
I'm thinking physically based lighting on everything, ghosting artifacts because of DLSS upscaling, lots of shiny surfaces with raytracing
I'm making an atmospheric 3d platformer where you're a robot pole-jumping through an underground complex!
🏃- Unique staff-based movement
🏚- Huge abandoned megastructure
🎞- Wordless story to piece together
The game comes out the 10th of November!
Wishlist it here: s.team/a/2980260
I'm making an atmospheric 3d platformer where you're a robot pole-jumping through an underground complex!
🏃- Unique staff-based movement
🏚- Huge abandoned megastructure
🎞- Wordless story to piece together
The game comes out the 10th of November!
Wishlist it here: s.team/a/2980260
Any time you do changes for an unreleased game you have to click "Publish", and they ask you "Are you SURE you want to Publish these changes to the Public universe?"
It's not publicly visible yet, stop stressing me out 😭
Any time you do changes for an unreleased game you have to click "Publish", and they ask you "Are you SURE you want to Publish these changes to the Public universe?"
It's not publicly visible yet, stop stressing me out 😭