I also post art projects, VFX and free tools/utilities/tutorials.
https://roytheunissen.com
https://github.com/RoyTheunissen
https://youtube.com/@roy_theunissen
https://discord.gg/YqUEauQUpA
I guess it encroaches everywhere, it even works its way into mighty Nintendo, who's more averse to this sort of thing than most
I guess it encroaches everywhere, it even works its way into mighty Nintendo, who's more averse to this sort of thing than most
Yeah that is definitely a defineable aesthetic, I could see someone painstakingly trying to recreate that look in a modern engine 😄
Yeah that is definitely a defineable aesthetic, I could see someone painstakingly trying to recreate that look in a modern engine 😄
Always putting out banger shows
Always putting out banger shows
Buy Donkey Kong Bananza, stick the cartridge in, play the game, and it's just good fun and not trying to be "a platform" or anything.
Just tries to be a good game, nothing more
Buy Donkey Kong Bananza, stick the cartridge in, play the game, and it's just good fun and not trying to be "a platform" or anything.
Just tries to be a good game, nothing more
What's more, they don't feel like "something extra you can unlock to make things easier" but more like "encounters were designed expecting you to have these upgrades, otherwise they're not really feasible" 😞
What's more, they don't feel like "something extra you can unlock to make things easier" but more like "encounters were designed expecting you to have these upgrades, otherwise they're not really feasible" 😞
Like a really difficult platforming section you can only try AFTER first doing a really difficult boss fight AFTER fighting a few other waves of enemies AND a really long runback
Piling it all on at once just feels very tedious and sadistic
Like a really difficult platforming section you can only try AFTER first doing a really difficult boss fight AFTER fighting a few other waves of enemies AND a really long runback
Piling it all on at once just feels very tedious and sadistic