Doing some rigs at EL.
youtu.be/12EQpTwn4lY?...
youtu.be/12EQpTwn4lY?...
Wanted to include this in my upcoming demo reel but it's a little too graphic compared to the rest of the material :3
Wanted to include this in my upcoming demo reel but it's a little too graphic compared to the rest of the material :3
After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
youtu.be/twK-acOec9o?...
youtu.be/twK-acOec9o?...
#gamedev 🎮 #pixelart #indiegame
#gamedev 🎮 #pixelart #indiegame
Add borders around the selection, or change the font size…or both!
Add borders around the selection, or change the font size…or both!
Available for only $10 until Christmas:: moonanagames.itch.io/80-songs-pack
Is it worth it? Don't take my word for it, just look at what the people have said instead.
#gamedev 🎮 #ttrpg #vtuber
Available for only $10 until Christmas:: moonanagames.itch.io/80-songs-pack
Is it worth it? Don't take my word for it, just look at what the people have said instead.
#gamedev 🎮 #ttrpg #vtuber
as vendas da minha música são uma parte vital da minha renda mensal, e hoje é o único dia do mês que o dinheiro das vendas vai todo pra mim. um repost já faz muito por mim <3
You can get my WHOLE ass discography (dude, it's like 100+ songs!!) for an amazing discount of 80% off! -- and on top of that -- all the proceeds go to me, the artist!
✨ elevenwav.bandcamp.com ✨
#BandcampFriday
as vendas da minha música são uma parte vital da minha renda mensal, e hoje é o único dia do mês que o dinheiro das vendas vai todo pra mim. um repost já faz muito por mim <3
Working on intuitive controls for quick posing, twisting and even working on a Drifter's Cloak mode.
Hornet for #Blender coming soon!
#b3d #Silksong #silksongfanart #blender3D
Working on intuitive controls for quick posing, twisting and even working on a Drifter's Cloak mode.
Hornet for #Blender coming soon!
#b3d #Silksong #silksongfanart #blender3D
If anyone is looking for an experienced character technical director for video games, I know a guy (it's me).
If anyone is looking for an experienced character technical director for video games, I know a guy (it's me).
www.youtube.com/live/feThQvK...
www.youtube.com/live/feThQvK...
BLOODLESS X DANDARA X UNSIGHTED!
Três clássicos games brasileiros juntos com ótimo preço! :) Feliz de ver o UNSIGHTED ao lado dessas pedradas!
_
BRAZILIAN GAMES BUNDLE!
Get three classic Brazilian indie titles on this Bundle! Happy to see UNSIGHTED featured!
Link 👇
BLOODLESS X DANDARA X UNSIGHTED!
Três clássicos games brasileiros juntos com ótimo preço! :) Feliz de ver o UNSIGHTED ao lado dessas pedradas!
_
BRAZILIAN GAMES BUNDLE!
Get three classic Brazilian indie titles on this Bundle! Happy to see UNSIGHTED featured!
Link 👇
Parallel transport frame I love you 🥰
#controlrig
Parallel transport frame I love you 🥰
#controlrig
🦬 Travel with a herd of weird creatures
🏔️ Journey to the mountains
🍂 Leave society behind
🌳 This is a game you play for the ✨vibes ✨
Also it has ~94% positive reviews and was just nominated for several awards so go for it?
🦬 Travel with a herd of weird creatures
🏔️ Journey to the mountains
🍂 Leave society behind
🌳 This is a game you play for the ✨vibes ✨
Also it has ~94% positive reviews and was just nominated for several awards so go for it?
📅 Full-Time
✅ Unreal Engine, C++, Python
🌍 REMOTE Europe
🔗 remotegamejobs.com/jobs/ci-game...
#gamejobs #gamedevjobs #animationjobs #gamedev #UE5 #remotegamejobs
📅 Full-Time
✅ Unreal Engine, C++, Python
🌍 REMOTE Europe
🔗 remotegamejobs.com/jobs/ci-game...
#gamejobs #gamedevjobs #animationjobs #gamedev #UE5 #remotegamejobs
Once I'm done with this sandbox I'll release it as a Live Wallpaper for Android. (still lots of ideas to test!)
#Godot
Once I'm done with this sandbox I'll release it as a Live Wallpaper for Android. (still lots of ideas to test!)
#Godot
Removed Physics and started calculating each crab movement manually using a "CrabManager" script, this also makes them avoid intersection and makes them move the opposite direction when bumping into other crabs. Also added some size and color randomization because why not.
#godot
Removed Physics and started calculating each crab movement manually using a "CrabManager" script, this also makes them avoid intersection and makes them move the opposite direction when bumping into other crabs. Also added some size and color randomization because why not.
#godot
Sou a Mei, sou pixel artista, ilustradora e game dev
Faço de tudo um pouco e estou sempre tentando melhorar
Gosto bastante de robozinhos e monstrinhos
Meu portfolio: mathmage.art (clicar no PT-BR)
Estou com encomendas abertas (≧◡≦)
#BRArt #Fanart
Sou a Mei, sou pixel artista, ilustradora e game dev
Faço de tudo um pouco e estou sempre tentando melhorar
Gosto bastante de robozinhos e monstrinhos
Meu portfolio: mathmage.art (clicar no PT-BR)
Estou com encomendas abertas (≧◡≦)
#BRArt #Fanart
Locking to 30 fps and starting to rewrite the movement to not rely on physics anymore. This capture is still using physics forces to repel the crabs bodies.
#godot
Locking to 30 fps and starting to rewrite the movement to not rely on physics anymore. This capture is still using physics forces to repel the crabs bodies.
#godot