rigstation
rigstation.bsky.social
rigstation
@rigstation.bsky.social
Maya Rigging, UE Control Rig and Cats.
Doing some rigs at EmberLab.
Had a problem with a rig at work, couldn't stop thinking about it so I launched UE to try to find a solution. After a lot of Googling I found something that hopefully will work!

Parallel transport frame I love you 🥰
#controlrig
November 15, 2025 at 6:52 PM
Not posting crab stuff lately because I've been traveling on holidaysssss 🎉
October 30, 2025 at 11:01 PM
It's been a month since I started learning Godot, I'm really loving the engine! Super satisfying, I'm very happy with the progress working a few hours a week on my free time.

Once I'm done with this sandbox I'll release it as a Live Wallpaper for Android. (still lots of ideas to test!)

#Godot
October 21, 2025 at 9:50 PM
Added a BG, lookAt and a wave. Learning how to use particles, they're pretty fun!

#Godot
October 16, 2025 at 2:16 AM
I am back!
Removed Physics and started calculating each crab movement manually using a "CrabManager" script, this also makes them avoid intersection and makes them move the opposite direction when bumping into other crabs. Also added some size and color randomization because why not.

#godot
October 5, 2025 at 11:27 PM
Ok this is now an Android project lol
Locking to 30 fps and starting to rewrite the movement to not rely on physics anymore. This capture is still using physics forces to repel the crabs bodies.

#godot
September 26, 2025 at 6:53 PM
This morning I added some more bounciness to their movement and also the ability to possess the crabs and control with keyboard inputs :3

This is very addicting! I need to sleep lol

#godot #godotengine
September 24, 2025 at 2:05 PM
Alright made them bob a ittle more and raise the legs higher when stepping... SO CUTE :3

Also fixed the 1 frame glitch I was having in the previous video
#godot #godotengine
September 23, 2025 at 11:58 PM
Changed physics engine to Jolt and it seems more responsive to physics forces.
Added random blinking and a step manager to make sure they don't try to lift all legs at the same time.

#godot #godotengine
September 23, 2025 at 2:21 PM
Worked by setting "global_position" instead of "position" that was moving the IK together with the main body :3
September 20, 2025 at 9:17 PM
Got physics and collision working, trying to get the IK to work in world-space now
September 20, 2025 at 9:05 PM
10 minutes following this Godot tutorial and I was able to make lil crabby dance :3

www.youtube.com/watch?v=WBoA...
September 19, 2025 at 11:05 PM
Crab begins
September 19, 2025 at 9:17 PM
Hmm weird! Here's another idea, what if you use something else as offset like the joint world position? Also might need a small multiplier to make the offset smaller.
September 17, 2025 at 7:42 PM
Hmmm maybe try something like this?
"Offset" can be the index of the segment multiplied by a small float
September 17, 2025 at 7:16 PM
Chegou a minha! Faz uma com modelagem feminina que eu compro de novo :3
August 10, 2025 at 5:50 PM
Continuing my PySide studies in Maya.
Using this overlay for drawing makes very wonky curves lol, so I used for visually scaling existing control curves. Probably overkill but I'll think of other use cases for something like this.

#maya #python #pyside
April 18, 2025 at 6:17 PM
I had this idea of making a glorified Marking Menu using PySide since 2016, took me almost 10 years to finally sit down and do it :)

#maya #python #pyside #mayarigging
March 5, 2025 at 11:08 PM
QRP with your wings!
February 13, 2025 at 9:42 PM
I've been working a lot with Unreal Engine and Control Rig and sometimes I post some of my personal tests and projects! Hope to get more of these going again :)
October 18, 2024 at 5:20 PM
Couple years ago I did a Charmander fan rig and also released it online, pretty proud of this one, so cute!!
October 18, 2024 at 5:08 PM
I was also responsible for the Maya Aang Rig that you might have seen around, this was a collab with Mia Pray and Sagar Arun <3
October 18, 2024 at 4:44 PM
Hello I'm Rijah, and I've been rigging professionally since 2006.

I'll try reposting some stuff from my old account. Can we do threads here?

To start here's an outdated Portfolio Day compilation loop showing some rigging work I've done from 2016 to 2020!

#rigging #maya #3d #characterTD #animation
October 18, 2024 at 4:38 PM
Dentinho
October 7, 2024 at 12:58 AM
I made this delicious veggie tofu yakisoba and I want to share this with the void :3
February 17, 2024 at 7:08 PM