Alberto
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ricoalbe.bsky.social
Alberto
@ricoalbe.bsky.social
remolinillo de bondad
ricoalbe.itch.io
Reposted by Alberto
🚨 HUGE NEWS! 🚨

All Will Rise is now LIVE on Kickstarter! Fundraising has begun to bring our revenge fantasy against the powerful to life.

Want to try before you fund? All Will Rise currently has a demo on Steam too!

Kickstarter: www.kickstarter.com/projects/spe...

#IndieGame #GameDev #IndieDev
February 16, 2026 at 1:48 PM
Increíble ahorrador de horas de tu vida
February 18, 2026 at 11:23 AM
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Estuvo guapa la @malagajam.bsky.social 🕹️✨
February 18, 2026 at 10:33 AM
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🌟Maikel Ortega🌟
@maikelortega.bsky.social es diseñador de videojuegos formado en Ingeniería Informática. Pasó por Genera Games antes de unirse a The Game Kitchen en 2018, donde ha trabajado en Blasphemous, Blasphemous II y dirige The Stone of Madness.
February 18, 2026 at 10:31 AM
Reposted by Alberto
If you care about this industry, start by making it safer for women to be in the room. Men... notice your behavior, call out your peers, and DO BETTER
I hope things in our industry change for the better in the future. I will not allow anyone to feel this way again.
February 18, 2026 at 9:52 AM
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🌟 Lucía Herrero 🌟

@kiaralu.bsky.social é profesional de comunicación e marketing especializada en videoxogos. Traballa en estratexia, comunidade e posicionamento de marcas, colabora con estudios indie e eventos e participa como mentora e poñente en eventos gaming.
February 17, 2026 at 3:06 PM
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new video game genre just dropped:
“arts and crafts games”
let’s go!! 😎💃💅🎨🖌️✂️🤘
February 17, 2026 at 7:55 PM
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In a few months, I plan to kickstart Violent Delights: A chess-based RPG about Romeo & Juliet. Give it a follow!

In the interim, the playtest version is available on itch with a video tutorial. Playtest it for me and get a complimentary PDF when the art and game text are complete.
Coming soon: Violent Delights
A chess-based RPG about Shakespeare’s Romeo & Juliet
www.kickstarter.com
February 17, 2026 at 11:45 AM
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🌟Aquiles T.M.🌟
@noestoyaquiles.bsky.social é músico e solodev independente, xeneralista por pura paixón. Busca compartir o aprendido tanto do que saíu mal como do que saíu ben. Traballou en proxectos como Friends vs. Friends, Oddbat ou Wax Heads.
February 17, 2026 at 11:02 AM
Reposted by Alberto
No. None of this is happening

What's happening is Unity's management (and maybe even dev team) have no understanding of casual games or why people play them, they're understood as just containers for ads

So they're doing that "well it's not good enough for thing We like, but good enough for them!"
February 16, 2026 at 6:33 PM
Reposted by Alberto
Wanna make a roguelike?

Make one in a week!!
7DRL starts in 10 days!

🔥🎲⚔💀🔥
itch.io/jam/7drl-challenge-2026
February 16, 2026 at 9:30 PM
Es descorazonador ver cómo la industria maltrata constantemente a los desarrolladores con experiencia en móvil, el elitismo más ridículo que tenemos.
I want to make it very clear that the art and skill set I have are 100% compatible with a PC first approach.

I have helped port several games to PC such as Assemble with Care, Monument Valley 1 & 2 as well as helped the workflow for MV3 to be compatible with PC/console from the beginning.
Ustwo Games makes layoffs to facilitate 'PC-first' pivot
February 16, 2026 at 10:20 AM
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if you asked me to diagnose the western game industry's current problem it would start with "landlords have absorbed basically all disposable income"
February 15, 2026 at 8:03 AM
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valentine's day isn't just for couples, it's also a day to celebrate love. for instance, i would love it if housing prices came down.
February 14, 2026 at 8:11 PM
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i think what a lot of people never seem to realize is that a lot of people's vision of an "epic dream game" isn't actually very deep and comes down to scale and/or having a lot of features, whereas by embracing limitations you can be pushed in a far more radical direction.
rpgmaker definitely isn't the right tool for everyone, but I think using opinionated pre-baked tools to make some games would be very instructive to a lot of folks setting out to make their epic custom dream game. they're a much lower-stakes way to learn important lessons like "how to tell a story"
February 14, 2026 at 11:22 PM
"We should learn to speak in a language that rich people who don't dream can't comprehend."
i often think about this review
February 14, 2026 at 2:05 PM
Reposted by Alberto
🌼My new game is here!🥀
"She danced in the wind like a holographic dream before the world died."
alienmelon.itch.io/flower
A game poem and interactive fiction about The End.
You play the very last flower left on Earth, bringing peace to long dead soil.
#IndieGame #VideoGame #GamePoem #Game
February 13, 2026 at 1:20 PM
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Dobre reveal: Cartelazo de @franxurio.bsky.social e Sandra Porcel Herrera e anuncio das actividades do Xoves e Domingo da man de @ramadaprieto.bsky.social , @marineteta.bsky.social e @isi-cano.itch.io
February 12, 2026 at 7:35 PM
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📣 It's official:

▶️ Guadalindie is back in 2026! 💧

📆 3-4 July 🖋️

ℹ️ More info and tickets on sale soon:
guadalindie.com/en/
February 9, 2026 at 5:02 PM
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creo que nunca llegué a compartir por aquí el juego que hice del cual solo existen ocho copias en todo el mundo. lo hice en gbstudio, lo metí en cartuchos de game boy, se lo regalé a mis amigos y luego borré todo el proyecto.

¡no lo podréis jugar!
February 10, 2026 at 10:04 AM
Valiosísima opinión de nuestros rivales de jam 👿❤
🌟Recomendando jueguitos EDICIÓN MALAGAJAM🌟
youtu.be/ZwR-c1miYLw
En el que además podéis ver (aunque regular porque vaya por dios la cámara) cómo me ha dejado el pelito rosa @viccarious.bsky.social
Recomendando jueguitos: ESPECIAL MALAGAJAM
YouTube video by Sara Kalio
youtu.be
February 10, 2026 at 11:59 AM
gradient.horse
Draw a horse, watch it run!
gradient.horse
February 10, 2026 at 8:06 AM
2026 el año cumbre del romance videojuegos y plastilina
We're working with the amazing @stvulture.bsky.social on a special Caves of Qud collectible. Here's a sneak peek:
February 7, 2026 at 8:49 PM