+ actor by day
+ writer in between
+ working on Moonshell Island and Pixel Art Academy
loves: pixel art, vaporwave, indie games, experimental electronic and rock music
annaeichenauermusic.com
I'm Anna. I make music for trailers, games and films like @moonshell-island.bsky.social. The first feature I've made music for recently premiered at SLIFF (whereinthemovie.com).
I also act sometimes and write (screenplays + games).
The kids salivated over a spread of turkey, sandwiches, pastries and pies, a family told me.
But the food wasn’t for detainees — it was for the staff.
The kids salivated over a spread of turkey, sandwiches, pastries and pies, a family told me.
But the food wasn’t for detainees — it was for the staff.
I want to hear from you! 🥰
recs & shares super appreciated! 🌸
I want to hear from you! 🥰
recs & shares super appreciated! 🌸
CW: annoying text sounds
Finished implementing the ground floor club interior, got object interactions animating as intended, & started adding crossfade to music effects when switching tracks.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
CW: annoying text sounds
Finished implementing the ground floor club interior, got object interactions animating as intended, & started adding crossfade to music effects when switching tracks.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
There are no words to adequately describe the evil here.
truly it is the time of monsters
truly it is the time of monsters
you wanna pressure 300 separate IRC servers? good luck with that. but one company? easy
More recent #devlog sprints available to paid patrons, starting here: www.patreon.com/posts/21-day...
CW: possibly annoying SFX
Polished & added more ways to trigger SFX:
- Floaty acorn pickups!
- Area triggers for looping, pitch-varied, repeating, 1-off, & crossfading loop sounds!
- Walking on beach grass sounds silly!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
CW: possibly annoying SFX
Polished & added more ways to trigger SFX:
- Floaty acorn pickups!
- Area triggers for looping, pitch-varied, repeating, 1-off, & crossfading loop sounds!
- Walking on beach grass sounds silly!
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Added room transitions and a more structured and customizable audio playback system with dynamic crossfade controls. This works with cutscenes, sound trigger 'areas', and room switching.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Added room transitions and a more structured and customizable audio playback system with dynamic crossfade controls. This works with cutscenes, sound trigger 'areas', and room switching.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker