Open to work and opportunities ~
My reel is private due to NDA but I’d be happy to DM it if you’d like to check it out
🎨 ArtStation: www.artstation.com/nilnavaei
#gamedev #indiegamedev #lookingforjob #animator #opentowork
www.joewintergreen.com/contextual-a...
www.joewintergreen.com/contextual-a...
With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.
Let’s go. Another year, another Wicked Animations ! 😁
#animation #gamedev
With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.
Let’s go. Another year, another Wicked Animations ! 😁
#animation #gamedev
#rigging #technicalanimation #maya
#rigging #technicalanimation #maya
With @keyojimbo.bsky.social feedback and guidance, I was able to push through and practice in the process. 🍭
#animation #3danimation
With @keyojimbo.bsky.social feedback and guidance, I was able to push through and practice in the process. 🍭
#animation #3danimation
When the war started, my hand was shaking on the mouse but I kept animating.
Even now, with an unclear future I still animate.
It's one of the few things I can control.
I put my heart into characters, hoping to create games that show a more beautiful world.❤️
When the war started, my hand was shaking on the mouse but I kept animating.
Even now, with an unclear future I still animate.
It's one of the few things I can control.
I put my heart into characters, hoping to create games that show a more beautiful world.❤️
#animation
youtu.be/LUzB8zYLn_s
#animation
youtu.be/LUzB8zYLn_s
Once I'm done with this sandbox I'll release it as a Live Wallpaper for Android. (still lots of ideas to test!)
#Godot
Once I'm done with this sandbox I'll release it as a Live Wallpaper for Android. (still lots of ideas to test!)
#Godot
Locking to 30 fps and starting to rewrite the movement to not rely on physics anymore. This capture is still using physics forces to repel the crabs bodies.
#godot
Locking to 30 fps and starting to rewrite the movement to not rely on physics anymore. This capture is still using physics forces to repel the crabs bodies.
#godot
Here are some fresh critter animations for those not-so-little crabs… 😁
No Rest for the Wicked by Moon Games Studio
#animation #gamedev #3d #game #3danimation
Here are some fresh critter animations for those not-so-little crabs… 😁
No Rest for the Wicked by Moon Games Studio
#animation #gamedev #3d #game #3danimation
store.steampowered.com/news/app/241...
store.steampowered.com/news/app/241...